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Pokémon Gold and Silver (JP) GameShark codes: Difference between revisions

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This is a list of GameShark codes in Pokémon Gold and Silver (Japanese).
 
To find a code in this huge list, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.
 
More codes may be found [https://www.google.co.uk/?gws_rd=ssl#q=%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC%E9%87%91+par here].
All of the codes on this list start with 01. This beginning should work on most games, but if it doesn't work, change it to 91. One of the two should work.
 
Please report any broken codes on this article's [[:talk:Pokémon Gold and Silver (JP) GameShark codes|talk page]] or on the forums.
 
==Player==
<br>010F66D5, 014267D5, 013F68D5 - Max money
<br>01FF6FD5, 01FF70D5 - All badges
 
===Name modifier===
[http://hax.iimarck.us/post/9778/ Hexadecimal identifiers for characters/letters].
 
50(h) must be added to the the byte for the last character of your name +1, for example, if you want a four letter name, use 0150B9D1.
 
<br>01xxB5D1
<br>01xxB6D1
<br>01xxB7D1
<br>01xxB8D1
<br>01xxB9D1
<br>01xxBAD1 - End name (must be 50 if five character name)
 
===Rival's name===
[http://hax.iimarck.us/post/9778/ Hexadecimal identifiers for characters/letters].
 
50(h) must be added to the the byte for the last character of the name +1, for example, if you want a four letter name, use 0150C5D1.
 
<br>01xxC1D1
<br>01xxC2D1
<br>01xxC3D1
<br>01xxC4D1
<br>01xxC5D1
<br>01xxC6D1 - End name (must be 50 if five character name)
 
==Party Pokémon codes==
Line 210 ⟶ 240:
<br>01xx0CDB, 01xx0DDB - Special Defense
<br>01xx0EDB, 01xx0FDB - Special Attack
 
==Pokédex codes==
===All seen===
<br>01FF98DB
<br>01FF99DB
<br>01FF9ADB
<br>01FF9BDB
<br>01FF9CDB
<br>01FF9DDB
<br>01FF9EDB
<br>01FF9FDB
<br>01FFA0DB
<br>01FFA1DB
<br>01FFA2DB
<br>01FFA3DB
<br>01FFA4DB
<br>01FFA5DB
<br>01FFA6DB
<br>01FFA7DB
<br>01FFA8DB
<br>01FFA9DB
<br>01FFAADB
<br>01FFABDB
<br>01FFACDB
<br>01FFADDB
<br>01FFAEDB
<br>01FFAFDB
<br>01FFB0DB
<br>01FFB1DB
<br>01FFB2DB
<br>01FFB3DB
<br>01FFB4DB
<br>01FFB5DB
<br>01FFB6DB
<br>0107B7DB
===All owned===
<br>01FF78DB
<br>01FF79DB
<br>01FF7ADB
<br>01FF7BDB
<br>01FF7CDB
<br>01FF7DDB
<br>01FF7EDB
<br>01FF7FDB
<br>01FF80DB
<br>01FF81DB
<br>01FF82DB
<br>01FF83DB
<br>01FF84DB
<br>01FF85DB
<br>01FF86DB
<br>01FF87DB
<br>01FF88DB
<br>01FF89DB
<br>01FF8ADB
<br>01FF8BDB
<br>01FF8CDB
<br>01FF8DDB
<br>01FF8EDB
<br>01FF8FDB
<br>01FF90DB
<br>01FF91DB
<br>01FF92DB
<br>01FF93DB
<br>01FF94DB
<br>01FF95DB
<br>01FF96DB
<br>010797DB
 
===UnownDex===
Values are based on the order the letters of the alphabet appear, e.g. 01=A, 02=B, 03=C.
 
<br>010364D5 - Enable UnownDex
<br>01xxB8DB - Slot 1
<br>01xxB9DB - Slot 2
<br>01xxBADB - Slot 3
<br>01xxBBDB - Slot 4
<br>01xxBCDB - Slot 5
<br>01xxBDDB - Slot 6
<br>01xxBEDB - Slot 7
<br>01xxBFDB - Slot 8
<br>01xxC0DB - Slot 9
<br>01xxC1DB - Slot 10
<br>01xxC2DB - Slot 11
<br>01xxC3DB - Slot 12
<br>01xxC4DB - Slot 13
<br>01xxC5DB - Slot 14
<br>01xxC6DB - Slot 15
<br>01xxC7DB - Slot 16
<br>01xxC8DB - Slot 17
<br>01xxC9DB - Slot 18
<br>01xxCADB - Slot 19
<br>01xxCBDB - Slot 20
<br>01xxCCDB - Slot 21
<br>01xxCDDB - Slot 22
<br>01xxCEDB - Slot 23
<br>01xxCFDB - Slot 24
<br>01xxD0DB - Slot 25
<br>01xxD1DB - Slot 26
 
==Bag item codes==
 
===Items pocket items===
An FF must be placed in the byte for (number of items+1).
 
01xxAAD5 - Number of items
<br>01xxABD5 - Item 1
<br>01xxACD5 - Item 1 quantity
<br>01xxADD5 - Item 2
<br>01xxAED5 - Item 2 quantity
<br>01xxAFD5 - Item 3
<br>01xxB0D5 - Item 3 quantity
<br>01xxB1D5 - Item 4
<br>01xxB2D5 - Item 4 quantity
<br>01xxB3D5 - Item 5
<br>01xxB4D5 - Item 5 quantity
<br>01xxB5D5 - Item 6
<br>01xxB6D5 - Item 6 quantity
<br>01xxB7D5 - Item 7
<br>01xxB8D5 - Item 7 quantity
<br>01xxB9D5 - Item 8
<br>01xxBAD5 - Item 8 quantity
<br>01xxBBD5 - Item 9
<br>01xxBCD5 - Item 9 quantity
<br>01xxBDD5 - Item 10
<br>01xxBED5 - Item 10 quantity
<br>01xxBFD5 - Item 11
<br>01xxC0D5 - Item 11 quantity
<br>01xxC1D5 - Item 12
<br>01xxC2D5 - Item 12 quantity
<br>01xxC3D5 - Item 13
<br>01xxC4D5 - Item 13 quantity
<br>01xxC5D5 - Item 14
<br>01xxC6D5 - Item 14 quantity
<br>01xxC7D5 - Item 15
<br>01xxC8D5 - Item 15 quantity
<br>01xxC9D5 - Item 16
<br>01xxCAD5 - Item 16 quantity
<br>01xxCBD5 - Item 17
<br>01xxCCD5 - Item 17 quantity
<br>01xxCDD5 - Item 18
<br>01xxCED5 - Item 18 quantity
<br>01xxCFD5 - Item 19
<br>01xxD0D5 - Item 19 quantity
<br>01xxD1D5 - Item 20
<br>01xxD2D5 - Item 20 quantity
<br>01FFD3D5 - End of list (use if you have 20 items)
 
===Balls===
An FF must be placed in the byte for (number of items+1).
 
01xxEFD5 - Number of balls
<br>01xxF0D5 - Ball 1
<br>01xxF1D5 - Ball 1 quantity
<br>01xxF2D5 - Ball 2
<br>01xxF3D5 - Ball 2 quantity
<br>01xxF4D5 - Ball 3
<br>01xxF5D5 - Ball 3 quantity
<br>01xxF6D5 - Ball 4
<br>01xxF7D5 - Ball 5 quantity
<br>01xxF8D5 - Ball 6
<br>01xxF9D5 - Ball 6 quantity
<br>01xxFAD5 - Ball 7
<br>01xxFBD5 - Ball 7 quantity
<br>01xxFCD5 - Ball 8
<br>01xxFDD5 - Ball 8 quantity
<br>01xxFED5 - Ball 9
<br>01xxFFD5 - Ball 9 quantity
<br>01xx00D6 - Ball 10
<br>01xx01D6 - Ball 10 quantity
<br>01xx02D6 - Ball 11
<br>01xx03D6- Ball 11 quantity
<br>01xx04D6 Ball 12
<br>01xx05D6 - Ball 12 quantity
<br>01xx06D6 - End of list (must be FF if 12 balls)
 
===Key items===
An FF must be placed in the byte for (number of items+1).
 
<br>01xxD5D5 - Number of Key Items
<br>01xxD6D5 - Key item 1
<br>01xxD7D5 - Key item 2
<br>01xxD8D5 - Key item 3
<br>01xxD9D5 - Key item 4
<br>01xxDAD5 - Key item 5
<br>01xxDBD5 - Key item 6
<br>01xxDCD5 - Key item 7
<br>01xxDDD5 - Key item 8
<br>01xxDED5 - Key item 9
<br>01xxDFD5 - Key item 10
<br>01xxE0D5 - Key item 11
<br>01xxE1D5 - Key item 12
<br>01xxE2D5 - Key item 13
<br>01xxE3D5 - Key item 14
<br>01xxE4D5 - Key item 15
<br>01xxE5D5 - Key item 16
<br>01xxE6D5 - Key item 17
<br>01xxE7D5 - Key item 18
<br>01xxE8D5 - Key item 19
<br>01xxE9D5 - Key item 20
<br>01xxEAD5 - Key item 21
<br>01xxEBD5 - Key item 22
<br>01xxECD5 - Key item 23
<br>01xxEDD5 - Key item 24
<br>01xxEED5 - Key item 25
<br>01xxEFD5 - End of list (must be FF if 25 items)
 
===TMs/HMs===
 
<br>016371D5 - Infinite TM01s
<br>016372D5 - Infinite TM02s
<br>016373D5 - Infinite TM03s
<br>016374D5 - Infinite TM04s
<br>016375D5 - Infinite TM05s
<br>016376D5 - Infinite TM06s
<br>016377D5 - Infinite TM07s
<br>016378D5 - Infinite TM08s
<br>016379D5 - Infinite TM09s
<br>01637AD5 - Infinite TM10s
<br>01637BD5 - Infinite TM11s
<br>01637CD5 - Infinite TM12s
<br>01637DD5 - Infinite TM13s
<br>01637ED5 - Infinite TM14s
<br>01637FD5 - Infinite TM15s
<br>016380D5 - Infinite TM16s
<br>016381D5 - Infinite TM17s
<br>016382D5 - Infinite TM18s
<br>016383D5 - Infinite TM19s
<br>016384D5 - Infinite TM20s
<br>016385D5 - Infinite TM21s
<br>016386D5 - Infinite TM22s
<br>016387D5 - Infinite TM23s
<br>016388D5 - Infinite TM24s
<br>016389D5 - Infinite TM25s
<br>01638AD5 - Infinite TM26s
<br>01638BD5 - Infinite TM27s
<br>01638CD5 - Infinite TM28s
<br>01638DD5 - Infinite TM29s
<br>01638ED5 - Infinite TM30s
<br>01638FD5 - Infinite TM31s
<br>016390D5 - Infinite TM32s
<br>016391D5 - Infinite TM33s
<br>016392D5 - Infinite TM34s
<br>016393D5 - Infinite TM35s
<br>016394D5 - Infinite TM36s
<br>016395D5 - Infinite TM37s
<br>016396D5 - Infinite TM38s
<br>016397D5 - Infinite TM39s
<br>016398D5 - Infinite TM40s
<br>016399D5 - Infinite TM41s
<br>01639AD5 - Infinite TM42s
<br>01639BD5 - Infinite TM43s
<br>01639CD5 - Infinite TM44s
<br>01639DD5 - Infinite TM45s
<br>01639ED5 - Infinite TM46s
<br>01639FD5 - Infinite TM47s
<br>0163A0D5 - Infinite TM48s
<br>0163A1D5 - Infinite TM49s
<br>0163A2D5 - Infinite TM50s
<br>0101A3D5 - HM01 (one if code is disabled)
<br>0101A4D5 - HM02 (one if code is disabled)
<br>0101A5D5 - HM03 (one if code is disabled)
<br>0101A6D5 - HM04 (one if code is disabled)
<br>0101A7D5 - HM05 (one if code is disabled)
<br>0101A8D5 - HM06 (one if code is disabled)
<br>0101A9D5 - HM07 (one if code is disabled)
 
==PC item codes==
An FF must be added for the quantity code for the last item you have, e.g. if you have 5 PC items, use 01FF14D6.
 
<br>01xx09D6 - Number of PC items
<br>01xx0AD6 - Item 1
<br>01xx0BD6 - Item 1 quantity
<br>01xx0CD6 - Item 2
<br>01xx0DD6 - Item 2 quantity
<br>01xx0ED6 - Item 3
<br>01xx0FD6 - Item 3 quantity
<br>01xx10D6 - Item 4
<br>01xx11D6 - Item 4 quantity
<br>01xx12D6 - Item 5
<br>01xx13D6 - Item 5 quantity
<br>01xx14D6 - Item 6
<br>01xx15D6 - Item 6 quantity
<br>01xx16D6 - Item 7
<br>01xx17D6 - Item 7 quantity
<br>01xx18D6 - Item 8
<br>01xx19D6 - Item 8 quantity
<br>01xx1AD6 - Item 9
<br>01xx1BD6 - Item 9 quantity
<br>01xx1CD6 - Item 10
<br>01xx1DD6 - Item 10 quantity
<br>01xx1ED6 - Item 11
<br>01xx1FD6 - Item 11 quantity
<br>01xx20D6 - Item 12
<br>01xx21D6 - Item 12 quantity
<br>01xx22D6 - Item 13
<br>01xx23D6 - Item 13 quantity
<br>01xx24D6 - Item 14
<br>01xx25D6 - Item 14 quantity
<br>01xx26D6 - Item 15
<br>01xx27D6 - Item 15 quantity
<br>01xx28D6 - Item 16
<br>01xx29D6 - Item 16 quantity
<br>01xx2AD6 - Item 17
<br>01xx2BD6 - Item 17 quantity
<br>01xx2CD6 - Item 18
<br>01xx2DD6 - Item 18 quantity
<br>01xx2ED6 - Item 19
<br>01xx2FD6 - Item 19 quantity
<br>01xx30D6 - Item 20
<br>01xx31D6 - Item 20 quantity
<br>01xx32D6 - Item 21
<br>01xx33D6 - Item 21 quantity
<br>01xx34D6 - Item 22
<br>01xx35D6 - Item 22 quantity
<br>01xx36D6 - Item 23
<br>01xx37D6 - Item 23 quantity
<br>01xx38D6 - Item 24
<br>01xx39D6 - Item 24 quantity
<br>01xx3AD6 - Item 25
<br>01xx3BD6 - Item 25 quantity
<br>01xx3CD6 - Item 26
<br>01xx3DD6 - Item 26 quantity
<br>01xx3ED6 - Item 27
<br>01xx3FD6 - Item 27 quantity
<br>01xx40D6 - Item 28
<br>01xx41D6 - Item 28 quantity
<br>01xx42D6 - Item 29
<br>01xx43D6 - Item 29 quantity
<br>01xx44D6 - Item 30
<br>01xx45D6 - Item 30 quantity
<br>01xx46D6 - Item 31
<br>01xx47D6 - Item 31 quantity
<br>01xx48D6 - Item 32
<br>01xx49D6 - Item 32 quantity
<br>01xx4AD6 - Item 33
<br>01xx4BD6 - Item 33 quantity
<br>01xx4CD6 - Item 34
<br>01xx4DD6 - Item 34 quantity
<br>01xx4ED6 - Item 35
<br>01xx4FD6 - Item 35 quantity
<br>01xx50D6 - Item 36
<br>01xx51D6 - Item 36 quantity
<br>01xx52D6 - Item 37
<br>01xx53D6 - Item 37 quantity
<br>01xx54D6 - Item 38
<br>01xx55D6 - Item 38 quantity
<br>01xx56D6 - Item 39
<br>01xx57D6 - Item 39 quantity
<br>01xx58D6 - Item 40
<br>01xx59D6 - Item 40 quantity
<br>01xx5AD6 - Item 41
<br>01xx5BD6 - Item 41 quantity
<br>01xx5CD6 - Item 42
<br>01xx5DD6 - Item 42 quantity
<br>01xx5ED6 - Item 43
<br>01xx5FD6 - Item 43 quantity
<br>01xx60D6 - Item 44
<br>01xx61D6 - Item 44 quantity
<br>01xx62D6 - Item 45
<br>01xx63D6 - Item 45 quantity
<br>01xx64D6 - Item 46
<br>01xx65D6 - Item 46 quantity
<br>01xx66D6 - Item 47
<br>01xx67D6 - Item 47 quantity
<br>01xx68D6 - Item 48
<br>01xx69D6 - Item 48 quantity
<br>01xx6AD6 - Item 49
<br>01xx6BD6 - Item 49 quantity
<br>01xx6CD6 - Item 50
<br>01xx6DD6 - Item 50 quantity
<br>01xx6ED6 - End of items, FF (if all 50 are used)
 
==Wild Pokémon, Trainer and enemy codes==
<br>01xxDFD0, 01xxE1D0 - Enemy species
<br>01xx3AD0 - Enemy level
<br>01xx58CF, 01xx59CF - Enemy Trainer modifier, must battle an actual Trainer with these codes on
<br>01xxE3D0 - Enemy move 1
<br>01xxE4D0 - Enemy move 2
<br>01xxE5D0 - Enemy move 3
<br>01xxE6D0 - Enemy move 4
 
==Map codes==
<br>01xx3DD0 - Position the game places you for a warp.
<br>01xx3ED0, 01xx3FD0 - Area modifier after walking through a door ([http://hax.iimarck.us/topic/176/ digits])
<br>010897CE, 010898CE, 010899CE, 01089ACE - Walk through anything
 
==Miscellaneous codes==
<br>010111D1 - Opening up the fight menu brings up "どのわざを ものまねする?"; unused 'which move should be Mimicked?' message (source: Hibiki Ganaha, ported to Japanese Gold from Japanese Crystal by Torchickens)
<br>010211D1 - Opening the fight menu brings up the cursor more to the right of the screen.
<br>01xx8CD9 - First address in the Pokégear phone directory (Legendary Star Blob 2/Hakuda2)
 
{{stub}}
[[Category:Pokémon GameShark codes]]
[[Category:Pokémon cheat codes]]
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