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Pokémon Gold and Silver (JP) GameShark codes: Difference between revisions

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More codes may be found [https://www.google.co.uk/?gws_rd=ssl#q=%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC%E9%87%91+par here].
 
Please report any broken codes on this article's [[:talk:Pokémon Gold and Silver (JP) GameShark codes|talk page]] or on the forums.
 
==Player==
<br>010F66D5, 014267D5, 013F68D5 - Max money
<br>01FF6FD5, 01FF70D5 - All badges
 
===Name modifier===
[http://hax.iimarck.us/post/9778/ Hexadecimal identifiers for characters/letters].
 
50(h) must be added to the the byte for the last character of your name +1, for example, if you want a four letter name, use 0150B9D1.
 
Line 18 ⟶ 23:
<br>01xxBAD1 - End name (must be 50 if five character name)
 
<!--===Rival's name===-->
[http://hax.iimarck.us/post/9778/ Hexadecimal identifiers for characters/letters].
 
50(h) must be added to the the byte for the last character of the name +1, for example, if you want a four letter name, use 0150C5D1.
 
<br>01xxC1D1
<br>01xxC2D1
<br>01xxC3D1
<br>01xxC4D1
<br>01xxC5D1
<br>01xxC6D1 - End name (must be 50 if five character name)
 
==Party Pokémon codes==
Line 295 ⟶ 309:
<br>010797DB
 
<!--===UnownDex===-->
Values are based on the order the letters of the alphabet appear, e.g. 01=A, 02=B, 03=C.
 
<br>010364D5 - Enable UnownDex
==Item codes==
<br>01xxB8DB - Slot 1
<br>01xxB9DB - Slot 2
<br>01xxBADB - Slot 3
<br>01xxBBDB - Slot 4
<br>01xxBCDB - Slot 5
<br>01xxBDDB - Slot 6
<br>01xxBEDB - Slot 7
<br>01xxBFDB - Slot 8
<br>01xxC0DB - Slot 9
<br>01xxC1DB - Slot 10
<br>01xxC2DB - Slot 11
<br>01xxC3DB - Slot 12
<br>01xxC4DB - Slot 13
<br>01xxC5DB - Slot 14
<br>01xxC6DB - Slot 15
<br>01xxC7DB - Slot 16
<br>01xxC8DB - Slot 17
<br>01xxC9DB - Slot 18
<br>01xxCADB - Slot 19
<br>01xxCBDB - Slot 20
<br>01xxCCDB - Slot 21
<br>01xxCDDB - Slot 22
<br>01xxCEDB - Slot 23
<br>01xxCFDB - Slot 24
<br>01xxD0DB - Slot 25
<br>01xxD1DB - Slot 26
 
==Bag item codes==
 
===Items pocket items===
Line 343 ⟶ 386:
<br>01xxD1D5 - Item 20
<br>01xxD2D5 - Item 20 quantity
<br>01FFD3D5 - End of list (use if you have 20 items)
 
===Balls===
An FF must be placed in the byte for (number of items+1).
 
01xxEFD5 - Number of balls
<br>01xxF0D5 - Ball 1
<br>01xxF1D5 - Ball 1 quantity
<br>01xxF2D5 - Ball 2
<br>01xxF3D5 - Ball 2 quantity
<br>01xxF4D5 - Ball 3
<br>01xxF5D5 - Ball 3 quantity
<br>01xxF6D5 - Ball 4
<br>01xxF7D5 - Ball 5 quantity
<br>01xxF8D5 - Ball 6
<br>01xxF9D5 - Ball 6 quantity
<br>01xxFAD5 - Ball 7
<br>01xxFBD5 - Ball 7 quantity
<br>01xxFCD5 - Ball 8
<br>01xxFDD5 - Ball 8 quantity
<br>01xxFED5 - Ball 9
<br>01xxFFD5 - Ball 9 quantity
<br>01xx00D6 - Ball 10
<br>01xx01D6 - Ball 10 quantity
<br>01xx02D6 - Ball 11
<br>01xx03D6- Ball 11 quantity
<br>01xx04D6 Ball 12
<br>01xx05D6 - Ball 12 quantity
<br>01xx06D6 - End of list (must be FF if 12 balls)
 
===Key items===
Line 375 ⟶ 447:
<br>01xxEFD5 - End of list (must be FF if 25 items)
 
===BallsTMs/HMs===
 
An FF must be placed in the byte for (number of items+1).
<br>016371D5 - Infinite TM01s
<br>016372D5 - Infinite TM02s
<br>016373D5 - Infinite TM03s
<br>016374D5 - Infinite TM04s
<br>016375D5 - Infinite TM05s
<br>016376D5 - Infinite TM06s
<br>016377D5 - Infinite TM07s
<br>016378D5 - Infinite TM08s
<br>016379D5 - Infinite TM09s
<br>01637AD5 - Infinite TM10s
<br>01637BD5 - Infinite TM11s
<br>01637CD5 - Infinite TM12s
<br>01637DD5 - Infinite TM13s
<br>01637ED5 - Infinite TM14s
<br>01637FD5 - Infinite TM15s
<br>016380D5 - Infinite TM16s
<br>016381D5 - Infinite TM17s
<br>016382D5 - Infinite TM18s
<br>016383D5 - Infinite TM19s
<br>016384D5 - Infinite TM20s
<br>016385D5 - Infinite TM21s
<br>016386D5 - Infinite TM22s
<br>016387D5 - Infinite TM23s
<br>016388D5 - Infinite TM24s
<br>016389D5 - Infinite TM25s
<br>01638AD5 - Infinite TM26s
<br>01638BD5 - Infinite TM27s
<br>01638CD5 - Infinite TM28s
<br>01638DD5 - Infinite TM29s
<br>01638ED5 - Infinite TM30s
<br>01638FD5 - Infinite TM31s
<br>016390D5 - Infinite TM32s
<br>016391D5 - Infinite TM33s
<br>016392D5 - Infinite TM34s
<br>016393D5 - Infinite TM35s
<br>016394D5 - Infinite TM36s
<br>016395D5 - Infinite TM37s
<br>016396D5 - Infinite TM38s
<br>016397D5 - Infinite TM39s
<br>016398D5 - Infinite TM40s
<br>016399D5 - Infinite TM41s
<br>01639AD5 - Infinite TM42s
<br>01639BD5 - Infinite TM43s
<br>01639CD5 - Infinite TM44s
<br>01639DD5 - Infinite TM45s
<br>01639ED5 - Infinite TM46s
<br>01639FD5 - Infinite TM47s
<br>0163A0D5 - Infinite TM48s
<br>0163A1D5 - Infinite TM49s
<br>0163A2D5 - Infinite TM50s
<br>0101A3D5 - HM01 (one if code is disabled)
<br>0101A4D5 - HM02 (one if code is disabled)
<br>0101A5D5 - HM03 (one if code is disabled)
<br>0101A6D5 - HM04 (one if code is disabled)
<br>0101A7D5 - HM05 (one if code is disabled)
<br>0101A8D5 - HM06 (one if code is disabled)
<br>0101A9D5 - HM07 (one if code is disabled)
 
==PC item codes==
01xxEFD5 - Number of balls
An FF must be added for the quantity code for the last item you have, e.g. if you have 5 PC items, use 01FF14D6.
<br>01xxF0D5 - Ball 1
 
<br>01xxF1D5 - Ball 1 quantity
<br>01xxF2D501xx09D6 - BallNumber 2of PC items
<br>01xxF3D501xx0AD6 - BallItem 2 quantity1
<br>01xxF4D501xx0BD6 - BallItem 31 quantity
<br>01xxF5D501xx0CD6 - BallItem 3 quantity2
<br>01xxF6D501xx0DD6 - BallItem 42 quantity
<br>01xxF7D501xx0ED6 - BallItem 5 quantity3
<br>01xxF8D501xx0FD6 - BallItem 63 quantity
<br>01xxF9D501xx10D6 - BallItem 6 quantity4
<br>01xxFAD501xx11D6 - BallItem 74 quantity
<br>01xxFBD501xx12D6 - BallItem 7 quantity5
<br>01xxFCD501xx13D6 - BallItem 85 quantity
<br>01xxFDD501xx14D6 - BallItem 8 quantity6
<br>01xxFED501xx15D6 - BallItem 96 quantity
<br>01xxFFD501xx16D6 - BallItem 9 quantity7
<br>01xx00D601xx17D6 - BallItem 107 quantity
<br>01xx01D601xx18D6 - BallItem 10 quantity8
<br>01xx02D601xx19D6 - BallItem 118 quantity
<br>01xx03D6-01xx1AD6 Ball- 11Item quantity9
<br>01xx1BD6 - Item 9 quantity
<br>01xx04D6 Ball 12
<br>01xx05D601xx1CD6 - BallItem 12 quantity10
<br>01xx1DD6 - Item 10 quantity
<br>01xx06D6 - End of list (must be FF if 12 balls)
<br>01xx1ED6 - Item 11
==Wild Pokémon codes==
<br>01xx1FD6 - Item 11 quantity
<br>01xx20D6 - Item 12
<br>01xx21D6 - Item 12 quantity
<br>01xx22D6 - Item 13
<br>01xx23D6 - Item 13 quantity
<br>01xx24D6 - Item 14
<br>01xx25D6 - Item 14 quantity
<br>01xx26D6 - Item 15
<br>01xx27D6 - Item 15 quantity
<br>01xx28D6 - Item 16
<br>01xx29D6 - Item 16 quantity
<br>01xx2AD6 - Item 17
<br>01xx2BD6 - Item 17 quantity
<br>01xx2CD6 - Item 18
<br>01xx2DD6 - Item 18 quantity
<br>01xx2ED6 - Item 19
<br>01xx2FD6 - Item 19 quantity
<br>01xx30D6 - Item 20
<br>01xx31D6 - Item 20 quantity
<br>01xx32D6 - Item 21
<br>01xx33D6 - Item 21 quantity
<br>01xx34D6 - Item 22
<br>01xx35D6 - Item 22 quantity
<br>01xx36D6 - Item 23
<br>01xx37D6 - Item 23 quantity
<br>01xx38D6 - Item 24
<br>01xx39D6 - Item 24 quantity
<br>01xx3AD6 - Item 25
<br>01xx3BD6 - Item 25 quantity
<br>01xx3CD6 - Item 26
<br>01xx3DD6 - Item 26 quantity
<br>01xx3ED6 - Item 27
<br>01xx3FD6 - Item 27 quantity
<br>01xx40D6 - Item 28
<br>01xx41D6 - Item 28 quantity
<br>01xx42D6 - Item 29
<br>01xx43D6 - Item 29 quantity
<br>01xx44D6 - Item 30
<br>01xx45D6 - Item 30 quantity
<br>01xx46D6 - Item 31
<br>01xx47D6 - Item 31 quantity
<br>01xx48D6 - Item 32
<br>01xx49D6 - Item 32 quantity
<br>01xx4AD6 - Item 33
<br>01xx4BD6 - Item 33 quantity
<br>01xx4CD6 - Item 34
<br>01xx4DD6 - Item 34 quantity
<br>01xx4ED6 - Item 35
<br>01xx4FD6 - Item 35 quantity
<br>01xx50D6 - Item 36
<br>01xx51D6 - Item 36 quantity
<br>01xx52D6 - Item 37
<br>01xx53D6 - Item 37 quantity
<br>01xx54D6 - Item 38
<br>01xx55D6 - Item 38 quantity
<br>01xx56D6 - Item 39
<br>01xx57D6 - Item 39 quantity
<br>01xx58D6 - Item 40
<br>01xx59D6 - Item 40 quantity
<br>01xx5AD6 - Item 41
<br>01xx5BD6 - Item 41 quantity
<br>01xx5CD6 - Item 42
<br>01xx5DD6 - Item 42 quantity
<br>01xx5ED6 - Item 43
<br>01xx5FD6 - Item 43 quantity
<br>01xx60D6 - Item 44
<br>01xx61D6 - Item 44 quantity
<br>01xx62D6 - Item 45
<br>01xx63D6 - Item 45 quantity
<br>01xx64D6 - Item 46
<br>01xx65D6 - Item 46 quantity
<br>01xx66D6 - Item 47
<br>01xx67D6 - Item 47 quantity
<br>01xx68D6 - Item 48
<br>01xx69D6 - Item 48 quantity
<br>01xx6AD6 - Item 49
<br>01xx6BD6 - Item 49 quantity
<br>01xx6CD6 - Item 50
<br>01xx6DD6 - Item 50 quantity
<br>01xx6ED6 - End of items, FF (if all 50 are used)
 
==Wild Pokémon, Trainer and enemy codes==
<br>01xxDFD0, 01xxE1D0 - Enemy species
<br>01xx3AD0 - Enemy level
<br>01xx58CF, 01xx59CF - Enemy Trainer modifier, must battle an actual Trainer with these codes on
<br>01xxE3D0 - Enemy move 1
<br>01xxE4D0 - Enemy move 2
<br>01xxE5D0 - Enemy move 3
<br>01xxE6D0 - Enemy move 4
 
==Map codes==
<br>01xx3DD0 - Position the game places you for a warp.
<br>01xx3ED0, 01xx3FD0 - Area modifier after walking through a door ([http://hax.iimarck.us/topic/176/ digits])
<br>010897CE, 010898CE, 010899CE, 01089ACE - Walk through anything
 
==Miscellaneous codes==
<br>01xx3ED0, 01xx3FD0 - Area modifier after walking through a door ([http://hax.iimarck.us/topic/176/ digits])
<br>010111D1 - Opening up the fight menu brings up "どのわざを ものまねする?"; unused 'which move should be Mimicked?' message (source: Hibiki Ganaha, ported to Japanese Gold from Japanese Crystal by Torchickens)
<br>010211D1 - Opening the fight menu brings up the cursor more to the right of the screen.
<br>01xx8CD9 - First address in the Pokégear phone directory (Legendary Star Blob 2/Hakuda2)
 
{{stub}}
[[Category:Pokémon GameShark codes]]
[[Category:Pokémon cheat codes]]
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