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Pokémon Gold and Silver (JP) GameShark codes: Difference between revisions
Pokémon Gold and Silver (JP) GameShark codes (view source)
Revision as of 19:37, 16 December 2014
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Line 282:
===Items pocket items===
An FF must be placed in the byte for (number of items+1).
01xxAAD5 - Number of items
<br>01xxABD5 - Item 1
Line 323 ⟶ 325:
<br>01xxD1D5 - Item 20
<br>01xxD2D5 - Item 20 quantity
===Key items===
An FF must be placed in the byte for (number of items+1).
<br>01xxD5D5 - Number of Key Items
<br>01xxD6D5 - Key item 1
<br>01xxD7D5 - Key item 2
<br>01xxD8D5 - Key item 3
<br>01xxD9D5 - Key item 4
<br>01xxDAD5 - Key item 5
<br>01xxDBD5 - Key item 6
<br>01xxDCD5 - Key item 7
<br>01xxDDD5 - Key item 8
<br>01xxDED5 - Key item 9
<br>01xxDFD5 - Key item 10
<br>01xxE0D5 - Key item 11
<br>01xxE1D5 - Key item 12
<br>01xxE2D5 - Key item 13
<br>01xxE3D5 - Key item 14
<br>01xxE4D5 - Key item 15
<br>01xxE5D5 - Key item 16
<br>01xxE6D5 - Key item 17
<br>01xxE7D5 - Key item 18
<br>01xxE8D5 - Key item 19
<br>01xxE9D5 - Key item 20
<br>01xxEAD5 - Key item 21
<br>01xxEBD5 - Key item 22
<br>01xxECD5 - Key item 23
<br>01xxEDD5 - Key item 24
<br>01xxEED5 - Key item 25
<br>01xxEFD5 - End of list (must be FF if 25 items)
===Balls===
An FF must be placed in the byte for (number of items+1).
01xxEFD5 - Number of balls
<br>01xxF0D5 - Ball 1
Line 348 ⟶ 383:
<br>01xx04D6 Ball 12
<br>01xx05D6 - Ball 12 quantity
<br>01xx06D6 - End of list (must be FF if 12 balls)
==Wild Pokémon codes==
<br>01xxDFD0, 01xxE1D0 - Enemy species
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