Pokémon Gold and Silver (JP) GameShark codes: Difference between revisions

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To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.
To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.

More codes may be found [https://www.google.co.uk/?gws_rd=ssl#q=%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC%E9%87%91+par here].


==Party Pokémon codes==
==Party Pokémon codes==

Revision as of 19:44, 16 December 2014

This is a list of GameShark codes in Pokémon Gold and Silver (Japanese).

To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.

More codes may be found here.

Party Pokémon codes

Note: Gender is determined by a Pokémon's Attack IVs. A Pokémon is shiny if the Attack IV is 2, 3, 6, 7, A (decimal: 10), B (decimal: 11), E (decimal: 14), or F (decimal: 15) and other IVs are A (decimal: 10) each.


01xxE8D9 - Number of Pokémon
01xxE9D9 - Pokemon 1 species (byte 1)
01xxEAD9 - Pokemon 2 species (byte 1)
01xxEBD9 - Pokemon 3 species (byte 1)
01xxECD9 - Pokemon 4 species (byte 1)
01xxEDD9 - Pokemon 5 species (byte 1)
01xxEED9 - Pokemon 6 species (byte 1)
01xxEFD9 - End of party list if 6 Pokémon (must be FF)

Pokémon 1


01xxF0D9 - Species byte 2
01xxF1D9 - Item Held
01xxF2D9 - Move 1
01xxF3D9 - Move 2
01xxF4D9 - Move 3
01xxF5D9 - Move 4
01xxF6D9, 01xxF7D9 - ID Number
01xxF8D9, 01xxF9D9, 01xxFAD9 - Experience
01xxFBD9, 01xxFCD9 - HP stat experience
01xxFDD9, 01xxFED9 - Attack stat experience
01xxFFD9, 01xx00DA - Defense stat experience
01xx01DA, 01xx02DA - Speed stat experience
01xx03DA, 01xx04DA - Special stat experience
01xx05DA - Attack/Defense IV
01xx06DA - Speed/Special IV
01xx07DA- PP of move 1
01xx08DA - PP of move 2
01xx09DA - PP of move 3
01xx0ADA - PP of move 4
01xx0BDA - Happiness/Time for Hatching
01010CDA - PokéRus
01xx0FDA - Level
01xx10DA, 01xx11DA - Status
01xx12DA, 01xx13DA - HP
01xx14DA, 01xx15DA - Max HP
01xx16DA, 01xx17DA - Attack
01xx18DA, 01xx19DA - Defense
01xx1ADA, 01xx1BDA - Speed
01xx1CDA, 01xx1DDA - Special Defense
01xx1EDA, 01xx1FDA - Special Attack

Pokémon 2


01xx20DA - Species byte 2
01xx21DA- Item Held
01xx22DA - Move 1
01xx23DA - Move 2
01xx24DA - Move 3
01xx25DA - Move 4
01xx26DA, 01xx27DA - ID Number
01xx28DA, 01xx29DA, 01xx2ADA - Experience
01xx2BDA, 01xx2CDA - HP stat experience
01xx2DDA, 01xx2EDA - Attack stat experience
01xx2FDA, 01xx30DA - Defense stat experience
01xx31DA, 01xx32DA - Speed stat experience
01xx33DA, 01xx34DA - Special stat experience
01xx35DA - Attack/Defense IV
01xx36DA - Speed/Special IV
01xx37DA- PP of move 1
01xx38DA - PP of move 2
01xx39DA - PP of move 3
01xx3ADA - PP of move 4
01xx3BDA - Happiness/Time for Hatching
01013CDA - PokéRus
01xx3FDA - Level
01xx40DA, 01xx41DA - Status
01xx42DA, 01xx43DA - HP
01xx44DA, 01xx45DA - Max HP
01xx46DA, 01xx47DA - Attack
01xx48DA, 01xx49DA - Defense
01xx4ADA, 01xx4BDA - Speed
01xx4CDA, 01xx4DDA - Special Defense
01xx4EDA, 01xx4FDA - Special Attack


Pokémon 3


01xx50DA - Species byte 2
01xx51DA- Item Held
01xx52DA - Move 1
01xx53DA - Move 2
01xx54DA - Move 3
01xx55DA - Move 4
01xx56DA, 01xx57DA - ID Number
01xx58DA, 01xx59DA, 01xx5ADA - Experience
01xx5BDA, 01xx5CDA - HP stat experience
01xx5DDA, 01xx5EDA - Attack stat experience
01xx5FDA, 01xx60DA - Defense stat experience
01xx61DA, 01xx62DA - Speed stat experience
01xx63DA, 01xx64DA - Special stat experience
01xx65DA - Attack/Defense IV
01xx66DA - Speed/Special IV
01xx67DA- PP of move 1
01xx68DA - PP of move 2
01xx69DA - PP of move 3
01xx6ADA - PP of move 4
01xx6BDA - Happiness/Time for Hatching
01016CDA - PokéRus
01xx6FDA - Level
01xx70DA, 01xx71DA - Status
01xx72DA, 01xx73DA - HP
01xx74DA, 01xx75DA - Max HP
01xx76DA, 01xx77DA - Attack
01xx78DA, 01xx79DA - Defense
01xx7ADA, 01xx7BDA - Speed
01xx7CDA, 01xx7DDA - Special Defense
01xx7EDA, 01xx7FDA - Special Attack

Pokémon 4


01xx80DA - Species byte 2
01xx81DA- Item Held
01xx82DA - Move 1
01xx83DA - Move 2
01xx84DA - Move 3
01xx85DA - Move 4
01xx86DA, 01xx87DA - ID Number
01xx88DA, 01xx89DA, 01xx8ADA - Experience
01xx8BDA, 01xx8CDA - HP stat experience
01xx8DDA, 01xx8EDA - Attack stat experience
01xx8FDA, 01xx90DA - Defense stat experience
01xx91DA, 01xx92DA - Speed stat experience
01xx93DA, 01xx94DA - Special stat experience
01xx95DA - Attack/Defense IV
01xx96DA - Speed/Special IV
01xx97DA- PP of move 1
01xx98DA - PP of move 2
01xx99DA - PP of move 3
01xx9ADA - PP of move 4
01xx9BDA - Happiness/Time for Hatching
01019CDA - PokéRus
01xx9FDA - Level
01xxA0DA, 01xxA1DA - Status
01xxA2DA, 01xxA3DA - HP
01xxA4DA, 01xxA5DA - Max HP
01xxA6DA, 01xxA7DA - Attack
01xxA8DA, 01xxA9DA - Defense
01xxAADA, 01xxABDA - Speed
01xxACDA, 01xxADDA - Special Defense
01xxAEDA, 01xxAFDA - Special Attack

Pokémon 5


01xxB0DA - Species byte 2
01xxB1DA- Item Held
01xxB2DA - Move 1
01xxB3DA - Move 2
01xxB4DA - Move 3
01xxB5DA - Move 4
01xxB6DA, 01xxB7DA - ID Number
01xxB8DA, 01xxB9DA, 01xxBADA - Experience
01xxBBDA, 01xxBCDA - HP stat experience
01xxBDDA, 01xxBEDA - Attack stat experience
01xxBFDA, 01xxC0DA - Defense stat experience
01xxC1DA, 01xxC2DA - Speed stat experience
01xxC3DA, 01xxC4DA - Special stat experience
01xxC5DA - Attack/Defense IV
01xxC6DA - Speed/Special IV
01xxC7DA- PP of move 1
01xxC8DA - PP of move 2
01xxC9DA - PP of move 3
01xxCADA - PP of move 4
01xxCBDA - Happiness/Time for Hatching
0101CCDA - PokéRus
01xxCFDA - Level
01xxD0DA, 01xxD1DA - Status
01xxD2DA, 01xxD3DA - HP
01xxD4DA, 01xxD5DA - Max HP
01xxD6DA, 01xxD7DA - Attack
01xxD8DA, 01xxD9DA - Defense
01xxDADA, 01xxDBDA - Speed
01xxDCDA, 01xxDDDA - Special Defense
01xxDEDA, 01xxDFDA - Special Attack

Pokémon 6


01xxE0DA - Species byte 2
01xxE1DA- Item Held
01xxE2DA - Move 1
01xxE3DA - Move 2
01xxE4DA - Move 3
01xxE5DA - Move 4
01xxE6DA, 01xxE7DA - ID Number
01xxE8DA, 01xxE9DA, 01xxEADA - Experience
01xxEBDA, 01xxECDA - HP stat experience
01xxEDDA, 01xxEEDA - Attack stat experience
01xxEFDA, 01xxF0DA - Defense stat experience
01xxF1DA, 01xxF2DA - Speed stat experience
01xxF3DA, 01xxF4DA - Special stat experience
01xxF5DA - Attack/Defense IV
01xxF6DA - Speed/Special IV
01xxF7DA- PP of move 1
01xxF8DA - PP of move 2
01xxF9DA - PP of move 3
01xxFADA - PP of move 4
01xxFBDA - Happiness/Time for Hatching
0101FCDA - PokéRus
01xxFFDA - Level
01xx00DB, 01xx01DB - Status
01xx02DB, 01xx03DB - HP
01xx04DB, 01xx05DB - Max HP
01xx06DC, 01xx07DB - Attack
01xx08DC, 01xx09DB - Defense
01xx0ADD, 01xx0BDB - Speed
01xx0CDB, 01xx0DDB - Special Defense
01xx0EDB, 01xx0FDB - Special Attack

Pokédex codes

All seen


01FF98DB
01FF99DB
01FF9ADB
01FF9BDB
01FF9CDB
01FF9DDB
01FF9EDB
01FF9FDB
01FFA0DB
01FFA1DB
01FFA2DB
01FFA3DB
01FFA4DB
01FFA5DB
01FFA6DB
01FFA7DB
01FFA8DB
01FFA9DB
01FFAADB
01FFABDB
01FFACDB
01FFADDB
01FFAEDB
01FFAFDB
01FFB0DB
01FFB1DB
01FFB2DB
01FFB3DB
01FFB4DB
01FFB5DB
01FFB6DB
0107B7DB

All owned


01FF78DB
01FF79DB
01FF7ADB
01FF7BDB
01FF7CDB
01FF7DDB
01FF7EDB
01FF7FDB
01FF80DB
01FF81DB
01FF82DB
01FF83DB
01FF84DB
01FF85DB
01FF86DB
01FF87DB
01FF88DB
01FF89DB
01FF8ADB
01FF8BDB
01FF8CDB
01FF8DDB
01FF8EDB
01FF8FDB
01FF90DB
01FF91DB
01FF92DB
01FF93DB
01FF94DB
01FF95DB
01FF96DB
010797DB


Item codes

Items pocket items

An FF must be placed in the byte for (number of items+1).

01xxAAD5 - Number of items
01xxABD5 - Item 1
01xxACD5 - Item 1 quantity
01xxADD5 - Item 2
01xxAED5 - Item 2 quantity
01xxAFD5 - Item 3
01xxB0D5 - Item 3 quantity
01xxB1D5 - Item 4
01xxB2D5 - Item 4 quantity
01xxB3D5 - Item 5
01xxB4D5 - Item 5 quantity
01xxB5D5 - Item 6
01xxB6D5 - Item 6 quantity
01xxB7D5 - Item 7
01xxB8D5 - Item 7 quantity
01xxB9D5 - Item 8
01xxBAD5 - Item 8 quantity
01xxBBD5 - Item 9
01xxBCD5 - Item 9 quantity
01xxBDD5 - Item 10
01xxBED5 - Item 10 quantity
01xxBFD5 - Item 11
01xxC0D5 - Item 11 quantity
01xxC1D5 - Item 12
01xxC2D5 - Item 12 quantity
01xxC3D5 - Item 13
01xxC4D5 - Item 13 quantity
01xxC5D5 - Item 14
01xxC6D5 - Item 14 quantity
01xxC7D5 - Item 15
01xxC8D5 - Item 15 quantity
01xxC9D5 - Item 16
01xxCAD5 - Item 16 quantity
01xxCBD5 - Item 17
01xxCCD5 - Item 17 quantity
01xxCDD5 - Item 18
01xxCED5 - Item 18 quantity
01xxCFD5 - Item 19
01xxD0D5 - Item 19 quantity
01xxD1D5 - Item 20
01xxD2D5 - Item 20 quantity

Key items

An FF must be placed in the byte for (number of items+1).


01xxD5D5 - Number of Key Items
01xxD6D5 - Key item 1
01xxD7D5 - Key item 2
01xxD8D5 - Key item 3
01xxD9D5 - Key item 4
01xxDAD5 - Key item 5
01xxDBD5 - Key item 6
01xxDCD5 - Key item 7
01xxDDD5 - Key item 8
01xxDED5 - Key item 9
01xxDFD5 - Key item 10
01xxE0D5 - Key item 11
01xxE1D5 - Key item 12
01xxE2D5 - Key item 13
01xxE3D5 - Key item 14
01xxE4D5 - Key item 15
01xxE5D5 - Key item 16
01xxE6D5 - Key item 17
01xxE7D5 - Key item 18
01xxE8D5 - Key item 19
01xxE9D5 - Key item 20
01xxEAD5 - Key item 21
01xxEBD5 - Key item 22
01xxECD5 - Key item 23
01xxEDD5 - Key item 24
01xxEED5 - Key item 25
01xxEFD5 - End of list (must be FF if 25 items)

Balls

An FF must be placed in the byte for (number of items+1).

01xxEFD5 - Number of balls
01xxF0D5 - Ball 1
01xxF1D5 - Ball 1 quantity
01xxF2D5 - Ball 2
01xxF3D5 - Ball 2 quantity
01xxF4D5 - Ball 3
01xxF5D5 - Ball 3 quantity
01xxF6D5 - Ball 4
01xxF7D5 - Ball 5 quantity
01xxF8D5 - Ball 6
01xxF9D5 - Ball 6 quantity
01xxFAD5 - Ball 7
01xxFBD5 - Ball 7 quantity
01xxFCD5 - Ball 8
01xxFDD5 - Ball 8 quantity
01xxFED5 - Ball 9
01xxFFD5 - Ball 9 quantity
01xx00D6 - Ball 10
01xx01D6 - Ball 10 quantity
01xx02D6 - Ball 11
01xx03D6- Ball 11 quantity
01xx04D6 Ball 12
01xx05D6 - Ball 12 quantity
01xx06D6 - End of list (must be FF if 12 balls)

Wild Pokémon codes


01xxDFD0, 01xxE1D0 - Enemy species

Miscellaneous codes


01xx3ED0, 01xx3FD0 - Area modifier after walking through a door (digits)
010111D1 - Opening up the fight menu brings up "どのわざを ものまねする?"; unused 'which move should be Mimicked?' message (source: Hibiki Ganaha, ported to Japanese Gold from Japanese Crystal by Torchickens)
010211D1 - Opening the fight menu brings up the cursor more to the right of the screen.

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