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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions

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(New page: The 'Glitch Pokemon League Rooms' are a somewhat eccentric group of maps which share the same header occupying hexadecimal identifiers ED to F4. Image:GRYED.jpg The map data for thes...)
 
>Torchickens
 
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{{Misc R/B/Y}}
The 'Glitch Pokemon League Rooms' are a somewhat eccentric group of maps which share the same header occupying hexadecimal identifiers ED to F4.
 
[[Image:Cycling based glitch map.png|frame|right|A Pokémon League descent glitch map after 'flying' there. Notice how the background has been changed to blue and how Red is in black and white.]]
[[Image:GRYED.jpg]]
{{Summary page}}
 
The '''Pokémon League descent glitch maps''', also known as '''cycling based glitch maps''' are a group of [[descent glitch map]]s in English {{Y}} which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and cause the cycling music to play (hence their name) and the palette to change.
The map data for these glitch locations are exactly the same but are exclusive to Pokemon Yellow and therefore cannot be accessed on Pokemon Green through the [[Doko Kashira door glitch]]. The events which happen in these locations are pure [[glitch]]; it is notable the player's sprite will be replaced and the player will be forced to spin in the direction he entered from.
 
Pokémon League descent glitch maps have only been reported in English Pokémon Yellow. The equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
It is possible that these glitch locations have been used to store data which did not exist on Pokemon Red, Blue and Green and therefore run odd events. For example the default music for any of these glitch locations is the Cycling Theme. One cannot just open the start menu and check on the town map as the player is made to keep spininng. When the music for the Cycling Theme is about to loop the game will freeze.
 
Effects associated with Pokémon League descent glitch maps can also be seen after going to a number of other glitch maps, such as [[Map 0xE7 Glitch Hell (Japanese Yellow)]], [[Map 0x0B (French Yellow)]] and [[out of bounds Glitch Hell]] in {{Pikachu}} (v1.0) in Game Boy or Game Boy Color mode (but out of bounds Glitch Hell has only been confirmed on an emulator).
If the town map is used in this area (through the use of a code) the game will state that the player is in the Pokemon League for all its hexadecimal identifiers. The actual appearence of these locations are quite unusual; as unlike [[Glitch City]] it does not use a mixture of real tiles, instead it uses glitched ones.
 
==ProcedureEffects (Pokemonin English Yellow)==
When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.
 
The player cannot see his or her location on the Town Map because the player is made to keep spinning clockwise and/or keep moving in a particular direction. When the music for the cycling theme is about to loop the game will freeze for unknown reasons, presuming that the player does not use an [[cheating device]] to stop his or herself from spinning.
1. Enter the [[GameShark]] code 01XX5DD3 for when XX is between ED and F4; when the game boots up keep the switch off.
2. Enter a door and turn the switch on; you will appear in this glitch area and will be spinning in the direction you came from.
 
When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air.
[[Category:Glitch regions]]
 
==Procedure (via GameShark)==
 
1. #Enter the [[GameShark]] code 01XX5DD3 for when XX is betweeneither ED, andEE, F1, F2, F3 or F4;. whenWhen the game boots up, keep the switchcode off.
#Enter a door and activate the code. The player will appear in the chosen [[glitch]] map and may be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.
 
==See also==
#[[Glitch City]]
#[[Dokokashira door glitch]]
 
==Youtube Video==
{{Youtube|PJ8Go7KWwUE|ChickasaurusGL}}
 
[[Category:Glitch regionsareas]]
[[Category:Generation I glitches]]
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