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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions

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{{Misc R/B/Y}}
[[Image:CBGM.png|270px|thumb|right|One of the cycling based glitch maps when first entered, with a hexadecimal identifier of EE (238), note that in this instance the player's sprite has been changed to that of a female trainer.]]
 
[[Image:Cycling based glitch map.png|frame|right|A Pokémon League descent glitch map after 'flying' there. Notice how the background has been changed to blue and how Red is in black and white.]]
{{Summary page}}
 
The '''CyclingPokémon League descent glitch maps''', also known as '''cycling based glitch maps''' are an unusuala group of unique,[[descent invalidglitch mapsmap]]s in English {{Y}} which share the same headerTown Map name and location (Pokémon League). These maps can occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow becausecause the equivalentcycling [[glitch]]music mapsto forplay Pokémon(hence Redtheir name) and Bluethe simplypalette crash theto gamechange.
{{Collective Page}}
 
Pokémon League descent glitch maps have only been reported in English Pokémon Yellow. The equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
 
Effects associated with Pokémon League descent glitch maps can also be seen after going to a number of other glitch maps, such as [[Map 0xE7 Glitch Hell (Japanese Yellow)]], [[Map 0x0B (French Yellow)]] and [[out of bounds Glitch Hell]] in {{Pikachu}} (v1.0) in Game Boy or Game Boy Color mode (but out of bounds Glitch Hell has only been confirmed on an emulator).
The '''Cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same header. These maps can occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow because the equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
 
==Effects in English Yellow==
The map data for any of these glitch locations are exactly the same but are exclusive to Pokémon Yellow and therefore cannot be accessed on Pokémon Green through the [[Doko-Kashira Door Glitch]]. The events which happen in these locations are pure [[glitch]] and likely correspond to the game attempting to read information from other bytes. It is notable that the player's sprite will be replaced; most commonly with a silhouette of the player or a female character and the player will be forced to spin in the direction he or she entered from.
When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.
 
It is possible that these glitch locations have been used to store data which did not exist on Pokemon Red, Pokémon Blue and Pokémon Green and as a result run odd events on the map interface. For example, although the default music for any of these glitch locations is the Silph Co. Theme it cannot usually be heard because the player will be forced into riding a bicycle. The player cannot see his or her location on the Town Map because the player is made to keep spinning clockwise and/or keep moving in a particular direction. When the music for the Cyclingcycling Themetheme is about to loop the game will freeze for unknown reasons, presuming that the player does not use an [[game-alteringcheating device]] to stop his or herself from spinning.
 
IfWhen thea towncycling mapbased isglitch used in any variation of these areas (through the use of another code) the game will suggest that the playermap is in the Pokémon League. The actual appearences of these locations are quite unusual, because unlike variations of [[Glitch City]] they do not use a mixture of real tiles, instead they use glitched tiles. When accessedentered the game will act as if the player had used Fly, so he or she will arrive from the air.
 
==Procedure (Pokemonvia YellowGameShark)==
 
#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4;. whenWhen the game boots up, keep the switchcode off.
==Procedure (Pokemon Yellow)==
#Enter a door and turnactivate the switchcode. on; theThe player will appear in the chosen [[glitch]] map and willmay be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.
 
#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4; when the game boots up keep the switch off.
#Enter a door and turn the switch on; the player will appear in the chosen [[glitch]] map and will be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.
 
==See also==
#[[Glitch City]]
#[[Dokokashira door glitch]]
 
==Youtube Video==
#[[Doko-Kashira Door Glitch]]
{{Youtube|PJ8Go7KWwUE|ChickasaurusGL}}
#[[Glitch Goldenrod City Map (Gold/Silver/Crystal)]]
 
==External links==
 
#[http://www.youtube.com/watch?v=Pzw5US6xqaY] - A player entering one of the cycling based glitch maps with a hexadecimal [[identifier]] of ED (237)
 
[[Category:Glitch regionsareas]]
[[Category:Generation I glitches]]
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