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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions

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{{Misc R/B/Y}}
[[Image:CBGM.png|270px|thumb|right|One of the cycling based glitch maps when first entered, with a hexadecimal identifier of EE (238), note that in this instance the player's sprite has been changed to that of a female trainer.]]
 
[[Image:Cycling based glitch map.png|frame|right|A Pokémon League descent glitch map after 'flying' there. Notice how the background has been changed to blue and how Red is in black and white.]]
{{Collective Page}}
{{Summary page}}
 
The '''Pokémon League descent glitch maps''', also known as '''cycling based glitch maps''' are a group of [[descent glitch map]]s in English {{Y}} which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and cause the cycling music to play (hence their name) and the palette to change.
 
ThePokémon '''CyclingLeague baseddescent glitch maps''' arehave anonly unusualbeen groupreported ofin unique,English invalid maps which share the same Town Map name and location (Pokémon League)Yellow. These maps can occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow because theThe equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
 
Effects associated with Pokémon League descent glitch maps can also be seen after going to a number of other glitch maps, such as [[Map 0xE7 Glitch Hell (Japanese Yellow)]], [[Map 0x0B (French Yellow)]] and [[out of bounds Glitch Hell]] in {{Pikachu}} (v1.0) in Game Boy or Game Boy Color mode (but out of bounds Glitch Hell has only been confirmed on an emulator).
 
==Effects in English Yellow==
When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.
 
The player cannot see his or her location on the Town Map because the player is made to keep spinning clockwise and/or keep moving in a particular direction. When the music for the Cyclingcycling Themetheme is about to loop the game will freeze for unknown reasons, presuming that the player does not use an [[cheating device]] to stop his or herself from spinning.
 
When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air.
 
==Procedure (Pokemonvia YellowGameShark)==
 
#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4;. whenWhen the game boots up, keep the switchcode off.
==Procedure (Pokemon Yellow)==
#Enter a door and turnactivate the switchcode. on; theThe player will appear in the chosen [[glitch]] map and willmay be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.
 
#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4; when the game boots up keep the switch off.
#Enter a door and turn the switch on; the player will appear in the chosen [[glitch]] map and will be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.
 
==See also==
#[[Glitch City]]
 
#[[Dokokashira door glitch]]
#[[Glitch Goldenrod City Map (Gold/Silver/Crystal)]]
 
==External links==
 
==Youtube Video==
#[http://www.youtube.com/watch?v=PJ8Go7KWwUE] - Youtube demonstration by [[User:Torchickens|ChickasaurusGL]] of a cycling based glitch map with a hexadecimal [[identifier]] of EE (238).
{{Youtube|PJ8Go7KWwUE|ChickasaurusGL}}
 
[[Category:Glitch regionsareas]]
[[Category:Generation I glitches]]
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