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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow) (view source)
Revision as of 16:34, 29 March 2018
, 6 years agoTorchickens moved page Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 to Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow)
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>Torchickens m (Torchickens moved page Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 to Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow)) |
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[[Image:Cycling based glitch map.png|frame|right|A
{{Summary page}}
The '''Pokémon League descent glitch maps''', also known as '''cycling based glitch maps''' are
Effects associated with
▲The '''cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and cause the cycling music to play (hence their name) and the palette to change.
▲Cycling based glitch maps have only been reported in English Pokémon Yellow. The equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
▲Effects associated with cycling based glitch maps can also be seen after going to a [[Glitch Hell]] in {{Pikachu}} (v1.0) in Game Boy or Game Boy Color mode, but this has only been confirmed on an emulator.
==Effects in English Yellow==
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==See also==
#[[Glitch City]]
#[[Dokokashira door glitch]]
==Youtube Video==
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