Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
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The '''cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and |
The '''cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and cause the cycling music to play (hence their name) and the palette to change. |
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Cycling based glitch maps have only been reported in English Pokémon Yellow. The equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game. |
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Effects associated with cycling based glitch maps can also be seen after going to a [[Glitch Hell]] in {{Pikachu}} (v1.0), but this has only been confirmed on an emulator. |
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==Effects in English Yellow== |
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When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer. |
When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer. |
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When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air. |
When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air. |
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==See also== |
==See also== |
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#[[Dokokashira door glitch]] |
#[[Dokokashira door glitch]] |
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#[[Map 21FF (Gold/Silver)]] |
#[[Map 21FF (Gold/Silver)]] |