Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions

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The '''cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow because the equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
The '''cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and cause the cycling music to play (hence their name) and the palette to change.


Cycling based glitch maps have only been reported in English Pokémon Yellow. The equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.

Effects associated with cycling based glitch maps can also be seen after going to a [[Glitch Hell]] in {{Pikachu}} (v1.0), but this has only been confirmed on an emulator.

==Effects in English Yellow==
When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.
When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.


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When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air.
When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air.


==Procedure (via GameShark)==


#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4. When the game boots up, keep the code off.
==Procedure (Pokemon Yellow)==
#Enter a door and activate the code. The player will appear in the chosen [[glitch]] map and may be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.

#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4; when the game boots up keep the switch off.
#Enter a door and turn the switch on; the player will appear in the chosen [[glitch]] map and will be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.


==See also==
==See also==

#[[Dokokashira door glitch]]
#[[Dokokashira door glitch]]
#[[Map 21FF (Gold/Silver)]]
#[[Map 21FF (Gold/Silver)]]