Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens No edit summary |
>Torchickens No edit summary |
||
Line 4: | Line 4: | ||
{{Summary page}} |
{{Summary page}} |
||
The '''Pokémon League descent maps''', also known as '''cycling based glitch maps''' are a group of [[descent glitch map]]s in English {{Y}} which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and cause the cycling music to play (hence their name) and the palette to change. |
The '''Pokémon League descent glitch maps''', also known as '''cycling based glitch maps''' are a group of [[descent glitch map]]s in English {{Y}} which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and cause the cycling music to play (hence their name) and the palette to change. |
||
Pokémon League descent glitch maps have only been reported in English Pokémon Yellow. The equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game. |
|||
Effects associated with |
Effects associated with Pokémon League descent glitch maps can also be seen after going to a number of other glitch maps, such as [[Map 0xE7 Glitch Hell (Japanese Yellow)]], [[Map 0x0B (French Yellow)]] and [[out of bounds Glitch Hell]] in {{Pikachu}} (v1.0) in Game Boy or Game Boy Color mode (but out of bounds Glitch Hell has only been confirmed on an emulator). |
||
==Effects in English Yellow== |
==Effects in English Yellow== |
||
Line 23: | Line 23: | ||
==See also== |
==See also== |
||
#[[Glitch City]] |
|||
#[[Dokokashira door glitch]] |
#[[Dokokashira door glitch]] |
||
#[[Map 21FF (Gold/Silver)]] |
|||
==Youtube Video== |
==Youtube Video== |