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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow) (view source)
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The '''Glitch Pokemon League Maps''' are an unusual group of maps which share the same header. These maps can occupy hexadecimal [[identifiers]] of either ED
The map data for any of these glitch locations are exactly the same but are exclusive to Pokémon Yellow and therefore cannot be accessed on Pokémon Green through the [[Doko-Kashira Door Glitch]]. The events which happen in these locations are pure [[glitch]] and likely correspond to the game attempting to read information from other bytes. It is notable that the player's sprite will be replaced;
It is possible that these glitch locations have been used to store data which did not exist on Pokemon Red, Pokémon Blue and Pokémon Green and as a result run odd events on the map interface. For example, although the default music for any of these glitch locations is the
If the town map is used in any variation of these areas (through the use of another code) the game will
==Procedure (Pokemon Yellow)==
#Enter the [[GameShark]] code 01XX5DD3 for when XX is
#Enter a door and turn the switch on; you will appear in this glitch area and will be spinning in the direction you came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.
==See also==
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