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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow) (view source)
Revision as of 16:56, 19 December 2009
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>Torchickens (New page: The 'Glitch Pokemon League Rooms' are a somewhat eccentric group of maps which share the same header occupying hexadecimal identifiers ED to F4. Image:GRYED.jpg The map data for thes...) |
>Torchickens No edit summary |
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[[Image:GRYED.jpg]]
The map data for these glitch locations are exactly the same but are exclusive to Pokemon Yellow and therefore cannot be accessed on Pokemon Green through the [[Doko Kashira door glitch]]. The events which happen in these locations are pure [[glitch]]; it is notable that the player's sprite will be replaced; usually with a silhouette of the player or a female character and the player will be forced to spin in the direction he entered from.
It is possible that these glitch locations have been used to store data which did not exist on Pokemon Red, Blue and Green and therefore run odd events. For example the default music for any of these glitch locations is the Cycling Theme. One cannot just open the start menu and check on the town map as the player is made to keep
If the town map is used in this area (through the use of a code) the game will state that the player is in the Pokemon League for all its hexadecimal identifiers. The actual
==Procedure (Pokemon Yellow)==
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