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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions

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The '''Glitch Pokemon League Maps''' are aan somewhat eccentricunusual group of maps which share the same header. These occupyingoccupy hexadecimal identifiers ED to F4; theseand only exist on Pokémon Yellow asbecause the equivalent glitch maps for Pokémon Red and Blue simply crash the game.
 
The map data for any of these glitch locations are exactly the same but are exclusive to Pokémon Yellow and therefore cannot be accessed on Pokémon Green through the [[Doko-Kashira Door Glitch]]. The events which happen in these locations are pure [[glitch]]; itand likely correspond to the game attempting to read information from other bytes. It is notable that the player's sprite will be replaced; usually with a silhouette of the player or a female character and the player will be forced to spin in the direction he or she entered from.
 
It is possible that these glitch locations have been used to store data which did not exist on Pokemon Red, Pokémon Blue and Pokémon Green and as a result run odd events on the map interface. For example the default music for any of these glitch locations is the Cycling Theme,; a theme which usually can only be listened to by using the Bicycle. One cannot just press the Start button and checkattempt to escape one of these maps or see his or her location on the Town Map asbecause the player is made to keep spinning in a particular direction until the game crashes. When the music for the Cycling Theme is about to loop the game will freeze for unknown reasons.
 
If the town map is used in any variation of these areas (through the use of another code) the game will state that the player is in the Pokémon League. The actual appearences of these locations are quite unusual, asbecause unlike variations of [[Glitch City]] they do not use a mixture of real tiles, instead they use glitched tiles.
 
 
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