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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow) (view source)
Revision as of 19:42, 26 March 2010
, 14 years agono edit summary
>Torchickens m (Glitch Pokémon League Maps (Pokémon Yellow) moved to Cycling based glitch maps (Pokémon Yellow): Unfortunately, there are many more glitch maps named "Pokémon League" on the Town Map.) |
>Torchickens No edit summary |
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{{Collective Page}}
The '''Glitch Pokemon League Maps''' are an unusual group of unique, [[glitched]] maps which share the same header. These maps can occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow because the equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
The map data for any of these glitch locations are exactly the same but are exclusive to Pokémon Yellow and therefore cannot be accessed on Pokémon Green through the [[Doko-Kashira Door Glitch]]. The events which happen in these locations are pure [[glitch]] and likely correspond to the game attempting to read information from other bytes. It is notable that the player's sprite will be replaced; most commonly with a silhouette of the player or a female character and the player will be forced to spin in the direction he or she entered from.
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