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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions

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[[Image:CBGM.png|270px|thumb|right|One of the cycling based glitch maps when first entered, with a hexadecimal identifier of EE (238), note that in this instance the player's sprite has been changed to that of a female trainer.]]
 
 
{{Collective Page}}
 
 
The '''Cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same headerTown Map name and location (Pokémon League). These maps can occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow because the equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
 
When accessed, the map will turn white and light blue and the players sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.
The map data for any of these glitch locations depend on the last valid location in in-game memory, except that they use their own glitchy tilesets. However, the extra side-effects of entering these locations are exactly the same but are exclusive to Pokémon Yellow and therefore cannot be accessed on Pokémon Green through the [[Doko-Kashira Door Glitch]]. The events which happen in these locations are pure [[glitch]] and likely correspond to the game attempting to read information from other bytes. It is notable that the player's sprite will be replaced; most commonly with a silhouette of the player or a female character and the player will be forced to spin in the direction he or she entered from.
 
It is possible that these glitch locations have been used to store data which did not exist on Pokemon Red, Pokémon Blue and Pokémon Green and as a result run odd events on the map interface. For example, although the default music for any of these glitch locations is the Silph Co. Theme it cannot usually be heard because the player will be forced into riding a bicycle. The player cannot see his or her location on the Town Map because the player is made to keep spinning clockwise and/or keep moving in a particular direction. When the music for the Cycling Theme is about to loop the game will freeze for unknown reasons, presuming that the player does not use an [[game-alteringcheating device]] to stop his or herself from spinning.
 
IfWhen thea towncycling mapbased isglitch used in any variation of these areas (through the use of another code) the game will suggest that the playermap is in the Pokémon League. The actual appearences of these locations are quite unusual, because unlike variations of [[Glitch City]] they do not use a mixture of real tiles, instead they use glitched tiles. When accessedentered the game will act as if the player had used Fly, so he or she will arrive from the air.
 
 
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==See also==
 
#[[Doko-KashiraDokokashira Doordoor Glitchglitch]]
#[[Glitch Goldenrod City Map (Gold/Silver/Crystal)]]
 
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