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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow) (view source)
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The '''cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same Town Map name and location (Pokémon League). These maps occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and
Cycling based glitch maps have only been reported in English Pokémon Yellow. The equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
Effects associated with cycling based glitch maps can also be seen after going to a [[Glitch Hell]] in {{Pikachu}} (v1.0), but this has only been confirmed on an emulator.
==Effects in English Yellow==
When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.
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When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air.
#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4
▲==Procedure (Pokemon Yellow)==
#Enter a door and
▲#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4; when the game boots up keep the switch off.
▲#Enter a door and turn the switch on; the player will appear in the chosen [[glitch]] map and will be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.
==See also==
#[[Dokokashira door glitch]]
#[[Map 21FF (Gold/Silver)]]
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