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Pokémon Red, Blue and Yellow GameShark codes: Difference between revisions

Added a few more codes to add to the new page.
>Torchickens
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>Torchickens
(Added a few more codes to add to the new page.)
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{{Merge|[[Pokémon GameShark Codes (Generation I)]]}}
 
''Please note that a lot of the codes in this article have been taken from other sources such as Matthew Robinson's code archive. Others have been taken from different users from [[Glitch City Laboratories]]''
I have decided to start one. If you find any codes to add to this, please tell me on the forums (I'm PichuUmbreon) or e-mail me
at P0k3m0nP1chu@c0mcast.c0m. (replace the numbers with real letters to make this work) I'll give you credit, but if someone else made it, please tell that person's name so I can give credit to him/her instead.
 
This may look like Matthew Robinson's code archive. I did start with his code archives, but they are not updated anymore. I gave
credit to his codes.
 
To find a code in this huge list, use your browser's search feature. Ctrl+F may bring it up.
Line 4,575 ⟶ 4,571:
Sliding Ash (Torchickens)
Yellow - 010107C1 Red/Blue - 010106C1
 
Game location modifier (Torchickens):
Red/Blue - 01XX5ED3 Yellow - 01XX5DD3
00 to EC - Mainly normal maps.
EF, F0 - Glitch maps.
ED, EE, EF, F2, F3, F4 - Glitch maps (Yellow only).
 
Glitch Pokemon/"Pokegod" Codes
Line 5,368 ⟶ 5,370:
 
Yellow Glitch Dimension (Yellow Only) (Torchickens)
010226C5 - Watch the introduction with pikachuPikachu. The game will restart with weird colours.
 
Zombie Pikachu (Yellow Only) (Torchickens)
010026C5 - Watch the introduction with pikachuPikachu.
 
Title Pikachu state modifier (Yellow Only) (Torchickens)
01XX3DCD - Values correspond to Pikachu when blinking e.g. with eyes open, other values such as FF may crash the game.
00: Eyes half shut
0E: Disco effect.
Anonymous user
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