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Pokémon Ruby/Sapphire/Emerald Co-op Mode: Difference between revisions
Pokémon Ruby/Sapphire/Emerald Co-op Mode (view source)
Revision as of 21:51, 15 September 2016
, 7 years agoTorchickens moved page Ruby/Sapphire/Emerald Co-op to Pokémon Ruby/Sapphire/Emerald Co-op Mode
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{{Factcheck}}
==Method ({{RS}})==
1. The code can be activated as soon as the game starts up.
Line 13 ⟶ 14:
4. Start up the link like normal.
5. Instead of going to the room,
6. Both players are now free to explore Hoenn.
==
1. Activate any warp code, preferably one which can be enabled by pressing a button, such as the
2. Start up the link like normal. When walking through the door, if the code requires the player to hold a button,
▲1. Activate any warp code, preferably one which can be enabled by pressing a button, such as the Gameshark code 9D888122 8CFB57D8 734D21AC ABA1D48F (NTSC/US) which will take the player to Petalburg City when the next time he or she travels through a door after holding the R button.
▲2. Start up the link like normal. When walking through the door, if the code requires the player to hold a button, he or she should hold down the relevant button, depending on the code.
▲3. The player should appear in the 'warp location', rather than the record room.
Through experimentation, it has been found that if one player enters another location
▲== Limitations of the game engine ==
Trainer Battles may be fought when both players are linked this way but one of the players should always speak to the Trainer. These battles however, often end with the game freezing.
▲Through experimentation, it has been found that if one player enters another location when communicated to another player, when entering a new location, the background will fail to load correctly. The graphics can be restored however, by simply changing the game to activate another valid interface such as the Pokénav as when closed the game will always reload the graphics. Regardless of this, the collision detections will always still be slightly off, presumably because of the fact that simultaneously the other player would be in a different section of the game map.
Interestingly, when a player is in communication with another, they will gain the ability to walk on water, even if a code wasn't used to allow the player to do so.
There are no limitations to the movement of NPCs and this can cause some games to have a player walking into someone, while in another they are further away.{{clarify}}
Both players may want to make sure they have progressed equally into the game (i.e. in Petalburg City, a man will show the player the gym and make the player follow him, and if someone still has that person there, other players will freeze at the barrier for that person's game, and they will stay until the game is shut off).
==Youtube Video==
{{youtube|PFRiyHVvz4g|MasterGamePro}}
[[Category:Effects that can only be seen with a cheating device]]
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