Pokémon Yellow predefined functions list: Difference between revisions
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>Yeniaul |
>Kaikun97 No edit summary |
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0D - 0E: Softlock |
0D - 0E: Softlock |
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0F: Initialises Player Data (Party, items, badges only) |
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0F: Faux New Game (all boxes and party Pokemon removed, items removed, badges removed, but no trainers or gyms reset. Curious.) |
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10 - 17: Nonfunctional |
10 - 17: Nonfunctional |
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18: |
18: Initialises Player Data |
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19 - 1A: Nonfunctional |
19 - 1A: Nonfunctional |
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29: Pokedex menu |
29: Pokedex menu |
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2A |
2A: Nonfunctional |
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2B: Saves the game to SRAM0 |
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2C: Battle start, works |
2C: Battle start, works |
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2D: Nonfunctional |
2D: Nonfunctional |
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2E: |
2E: Draws the 8 badges for 5 frames (uses the tileset of the loaded map) |
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2F: Trade, nonfunctional |
2F: Trade, nonfunctional |
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30: |
30: Plays the battle transition |
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31: Small amounts of tile corruption, text to be specific. |
31: Small amounts of tile corruption, text to be specific. |
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32: Plays the Intro. Returns to the overworld when finished with the intro tileset. The overworld such as NPCs remain during the intro. |
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32: Intro and title, then graphical errors (It's actually an overlay...? No actual reset occurs, just the graphics. It dumps control back to the player, so the map graphics get screwed up.) |
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33: Nonfunctional |
33: Nonfunctional |
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34: Flashes the screen indefinitely. |
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34: Battle flashing. (No black, just flashing.) |
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35: Nonfunctional |
35: Nonfunctional |
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39 - 3A: Nonfunctional |
39 - 3A: Nonfunctional |
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3B: All tiles and sound filled with garbage |
3B: All tiles and sound filled with garbage. |
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3C: Cut, working |
3C: Cut, working |
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3F: Working save |
3F: Working save |
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40: Hangs for exactly 15 |
40: Hangs for exactly 15 frame |
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41 - 45: Nonfunctional |
41 - 45: Nonfunctional |
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4B: Nonfunctional |
4B: Nonfunctional |
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4C: Replaces text tiles 2, 3, 4, and 5 with "Trainer spotted you!" bubble |
4C: Displays Emotion Bubble. Replaces text tiles 2, 3, 4, and 5 with "Trainer spotted you!" bubble. |
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4D: Nonfunctional |
4D: Nonfunctional |
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4F: Softlock |
4F: Softlock |
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50: Saves to SRAM2 |
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⚫ | |||
⚫ | |||
52: Goes to a white screen and forcibly loads the save file, gives "file data is destroyed!" message if one does not exist. Pokemon and item data is loaded correctly however the tileset for the map is not changed if the save was in a different map. |
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52: Writes black to entire screen, graphical only |
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53: |
53: Saves to SRAM1 |
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54: "Wanna trade CLEFAIRY for MR.MIME?" |
54: "Wanna trade CLEFAIRY for MR.MIME?" |
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5C - 60: Nonfunctional |
5C - 60: Nonfunctional |
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61: Elevator menu with invalid floors. The menu may display mart items. If inside an Elevator after selecting an option, the elevator will move after exiting the menu but you will exit to a glitched map. |
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61: Elevator menu |
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62: If you caught 0 kinds of pokemon, get item 0x00. |
62: If you caught 0 kinds of pokemon, get item 0x00. |