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Pokémon Yellow predefined functions list: Difference between revisions

Fixed wording of a few entries.
>Torchickens
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>Parzival
(Fixed wording of a few entries.)
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This is a list of {{Y}} predefined functions. All values are in [[hexadecimal]].
 
Some values that are stated "Nonfunctional" and "Softlock" may do something when certain conditions are met.
 
==Executing predefined functions==
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01 - 03: Nonfunctional
 
04: Writes random garbage to tile graphics,. gameplayEffect unaffectedis cosmetic.
 
05 - 06: Nonfunctional
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2D: Nonfunctional
 
2E: Draws the 8 badges on the Trainer menu for 5 frames (uses the tileset of the loaded map)
 
2F: Trade, nonfunctional
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31: Small amounts of tile corruption, text to be specific.
 
32: Plays the Intro. Returns to the overworld when finished, withbut thedoes intronot tilesetreload graphics. TheAny overworldNPCs suchonscreen aswill NPCsshow remainon-screen during the intro.
 
33: Nonfunctional
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54: "Wanna trade CLEFAIRY for MR.MIME?"
 
55: Enter Hall of Fame, then credits. Works, but screwsthen updumps allyou menusback into whatever state you were in before calling. Does not reload graphics.
 
56: Professor Oak's Rating
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A1: Softlock
 
A2: "[]5 error." where [] = tile 25
 
A3 - A5: Softlock
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AA: Nonfunctional
 
AB: Battle HUD appears, then "It's not very effective..." appears
 
AC: See 92
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AE: Nonfunctional
 
AF: 3TRAINERPOKe (that always turns into a Rhydon, not due to the [http://glitchcity.info/wiki/Rhydon_trap Rhydon trap]) was caught!
 
B0: Text scramble, then crash
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B6: Pops all text boxes
 
B7 - FF: Softlock/Nonfunctional
[[Category:Databases]]
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