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Pokémon Yellow predefined functions list: Difference between revisions
Pokémon Yellow predefined functions list (view source)
Revision as of 10:35, 14 January 2017
, 7 years agono edit summary
>Yeniaul |
>Kaikun97 No edit summary |
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Line 30:
0D - 0E: Softlock
0F: Initialises Player Data (Party, items, badges only)
10 - 17: Nonfunctional
18:
19 - 1A: Nonfunctional
Line 58:
29: Pokedex menu
2A
2B: Saves the game to SRAM0
2C: Battle start, works
Line 64 ⟶ 66:
2D: Nonfunctional
2E:
2F: Trade, nonfunctional
30:
31: Small amounts of tile corruption, text to be specific.
32: Plays the Intro. Returns to the overworld when finished with the intro tileset. The overworld such as NPCs remain during the intro.
33: Nonfunctional
34: Flashes the screen indefinitely.
35: Nonfunctional
Line 88 ⟶ 90:
39 - 3A: Nonfunctional
3B: All tiles and sound filled with garbage.
3C: Cut, working
Line 98 ⟶ 100:
3F: Working save
40: Hangs for exactly 15
41 - 45: Nonfunctional
Line 114 ⟶ 116:
4B: Nonfunctional
4C: Displays Emotion Bubble. Replaces text tiles 2, 3, 4, and 5 with "Trainer spotted you!" bubble.
4D: Nonfunctional
Line 122 ⟶ 124:
4F: Softlock
50: Saves to SRAM2
50 - 51: Nonfunctional▼
52: Goes to a white screen and forcibly loads the save file, gives "file data is destroyed!" message if one does not exist. Pokemon and item data is loaded correctly however the tileset for the map is not changed if the save was in a different map.
53:
54: "Wanna trade CLEFAIRY for MR.MIME?"
Line 142 ⟶ 146:
5C - 60: Nonfunctional
61: Elevator menu with invalid floors. The menu may display mart items. If inside an Elevator after selecting an option, the elevator will move after exiting the menu but you will exit to a glitched map.
62: If you caught 0 kinds of pokemon, get item 0x00.
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