Pokémon merge glitch: Difference between revisions

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>Torchickens
(This was quite difficult to get rid of the 'you's, it might need a little more work.)
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{{Major glitches}}
{{Major glitches}}
What if you could give nearly any attack to any Pokémon without cheating devices? What if you could make one Pokémon have the stats and type of another? What if you could essentially combine two Pokémon into one, with the species of one Pokémon and the characteristics of another? The Q Glitch - the newest big discovery in the field of RBY Pokémon glitches - allows you to do all that and more.


The '''Q Trick''' or '''Charizard 'M Trick''' is a Pokémon glitch which takes advantage of the [[Glitch Pokémon]] with an index number of 255, which appears as [[GlitchDex/Y:255|Q]] in Pokémon Yellow, or [[GlitchDex/RB:255|"Charizard 'M"]] in Pokémon Red and Blue.
To perform the Q Glitch, you first need to have a certain Glitch Pokémon - Q on Yellow Version, Charizard 'M on Red/Blue Version. For example purposes, we have a Magikarp and a Rhyhorn. Their stats can be seen below:

This glitch allows the player to give nearly any attack to any Pokémon without the use of a cheating device. The Q Trick can also make a Pokémon have the stats and type of another Pokémon and can essentially combine the data of two Pokémon into one, with the species of one Pokémon and the characteristics of another.

==Method==

To perform the Q Glitch, the player needs to have a particular Glitch Pokémon which occupies a [[Hexadecimal Identifier]] of FF, this is Q on the Yellow Version, or Charizard 'M on the Red/Blue versions.

For example purposes, the following summary uses a Magikarp and a Rhyhorn. Their stats can be seen below:


[[Image:QTrick1.gif]]<br>
[[Image:QTrick1.gif]]<br>
[[Image:QTrick2.gif]]
[[Image:QTrick2.gif]]


Let's say you wanted to give the move Horn Attack to a Magikarp. First, you would select an empty box on the PC, and deposit a Pokémon in the box. (Any Pokémon will do; I'll use Rattata for this example.) Next, deposit your Q or Charizard 'M in the box. After that deposit the Pokémon that you want to gain the new moves, in this case Magikarp. Finally, deposit the Pokémon with the moves you want the other Pokémon to have, in this case Rhyhorn. After depositing these Pokémon, the contents of your box would be this:
Presuming that the player wanted to give the move Horn Attack to a Magikarp. First, he or she would have select an empty box on the PC, and then deposit a Pokémon in the box. (Any Pokémon will work, but Rattata is used in this example.) Next the player has to [[GlitchDex/Y:255|Q]] or [[GlitchDex/RB:255|Charizard 'M]] in the box. After the player has to deposit the Pokémon that he or she wants to gain the new moves, in this case Magikarp. Finally, deposit the Pokémon with the moves that the player wants the other Pokémon to have, in this case Rhyhorn. After depositing these Pokémon, the contents of the player's box should be similar to this:


* Rattata
* Rattata
Line 23: Line 30:
* <br>
* <br>


Keep in mind that the CANCEL button is really your Q/Charizard 'M, and the three blank spaces are Magikarp, Rhyhorn, and the CANCEL button, respectively. Now, withdraw the Rattata (or any other Pokémon above Q/Charizard 'M.) You have just combined the two Pokémon. The contents of the box should now be this:
The player should acknowledge that the CANCEL button is really his or her Q/Charizard 'M, and that the three blank spaces are Magikarp, Rhyhorn, and the CANCEL button, respectively. Now, the player should withdraw the Rattata (or any other Pokémon above Q/Charizard 'M) and he or she would have just combined the two Pokémon. The contents of the box should now look like this:


* Q/Charizard 'M (Q/Charizard 'M)
* Q/Charizard 'M (Q/Charizard 'M)
Line 30: Line 37:
* CANCEL
* CANCEL


The names in parentheses show which Pokémon each of these really is. Your Rhyhorn has now become a Magikarp, and your Magikarp has now become a Q or Charizard 'M. However, these Pokémon have retained their own stats. Their stats should look like this:
The names in parentheses show which Pokémon each of these really is. The player's Rhyhorn has now become a Magikarp, and the player's Magikarp has now become a Q or Charizard 'M. However, these Pokémon have retained their own stats. Their stats should look like this:


[[Image:QTrick3.gif]]<br>
[[Image:QTrick3.gif]]<br>
[[Image:QTrick4.gif]]
[[Image:QTrick4.gif]]


What's this? You have a Magikarp with the stats and name of a Rhyhorn! What kind of a freakish hybrid is this? Actually, this is what glitchologists call an unstable hybrid. It is unstable because it its identification data has been mixed up, and it is no longer a normal Pokémon. Hybrid Glitches could also be considered unstable hybrids because they have some of the data of another Pokémon. This unstable hybrid wasn't exactly what you were wanting, right? You wanted a normal Magikarp with Horn Attack, right? Well, there is one way to stabilize these hybrids - evolution. When this Magikarp becomes a Gyarados, its stats will become those of a normal Gyarados, but it will retain its altered moves. This Gyarados is now a perfectly stable, normal Pokémon. Stabilizing hybrids by evolving them is important if you want to trade them to Gold/Silver/Crystal Version because unstable hybrids will be blocked by GSC's error trap just as if you had tried to trade a Glitch Pokémon.
The player now has a Magikarp with the stats and name of a Rhyhorn, this is what is often referred to as an unstable [[hybrid]]. It is unstable because the data concerning the Pokémon's identification has been mixed up, and it is no longer a normal Pokémon. [[Hybrid]] Glitches could also be considered as unstable hybrids because they have some of the data of another Pokémon.

In order to stabilise this Magikarp the player can evolve the Pokémon into a Gyarados. When this Magikarp becomes a Gyarados, its stats will become those of a normal Gyarados, but it will retain its altered moves. This Gyarados is now a perfectly stable, normal Pokémon. Stabilizing hybrids by evolving them is important if the player wants to trade the Pokémon to Pokémon Gold, Pokémon Silver or Pokémon Crystal because unstable hybrids will be blocked by Gold/Silver/Crystal's [[error trap]], as if the player had tried to trade a Glitch Pokémon.

Note that Magikarp and Rhyhorn aren't the only Pokémon which can be used in the '''Q Trick''' and that the player can simply replace the Magikarp and Rhyhorn in this demonstration with any other two Pokémon.

==Obtaining Shiny Pokémon / Alternative Coloured Pokémon==

If the Pokémon that has the moves the player wants on a different Pokémon was a Shiny Pokémon in Pokémon Gold, Pokémon Silver or Pokémon Crystal, the resulting pokemon, once stabilzed, will be shiny when traded back to a Generation II Pokémon game, however the player would have to stabilise the [[Hybrid]] Pokémon by evolution first, otherwise he or she would have that Pokémon blocked by an [[error trap]].


==How to stabilise [[Hybrid]] Pokémon which are unable to evolve==
If you want to do this glitch for yourself, just replace the Magikarp and Rhyhorn in this demonstration with any other two Pokémon(If the pokemon that has the moves you want on a diferent pokemon was a shiny pokemon in G/S/C, the resulting pokemon, once stabilzed, wil be shiny if traded to G/S/C!). The possibilities with this glitch are virtually endless, so just play around with this glitch and get a feel for how it works.


In order to stabilise a [[Hybrid]] Pokémon made by the '''Q Trick''' which cannot usually evolve the player will need to obtain a copy of Pokémon Stadium 2 (as unstable [[hybrid]] [[Glitch Pokémon]] will permanently become Dittos in the original Pokémon Stadium, or in this case the last Pokémon before the player used the '''Q Trick'''.
==For Pokémon Unable to Evolve==


==How to trick Pokémon Stadium 2 into changing a Hybrid Pokémon into an 'opposite' Pokémmon==
What if you wanted to get a Pokémon that doesn't evolve to learn a move it can't learn normally? Well first off for this method you'd need a copy of Pokémon Stadium 2 US. (Stadium 1 will not have permanent changes to your hybrid.)The reason why is because of its error trap that permanently changes pokemon that are abnormal. (I.E. Glitch Pokémon become Dittos permanently.)With the case of unstable hybrids, it changes them back to whatever Pokémon they once were before you used the Q Trick.


This might seem like a bad thing but its possible to take advantage of this by tricking Pokémon Stadium 2 into doing what you want it to. This method will not allow your Pokémon to have the other Pokémon's stats but it will allow it to have attacks it wouldn't learn otherwise still.
It is possible to take advantage of the '''Q Trick''' by 'tricking' Pokémon Stadium 2 into doing another thing what the player might want it to do. This method will not allow the player's Pokémon to have the other Pokémon's stats but it will allow it to have attacks it wouldn't learn otherwise.


To do this method, simply do the Q Trick as normal on your GB game. However this time turn the Pokémon into the '''opposite''' of what you want it to be. For example, say I wanted a flying Mewtwo. I'd take a Pidgey and turn the Mewtwo into it as opposed to turning the Pidgey into the Mewtwo. Now teach the Hybrid Pidgey created Fly and possibly Sky Attack.
To do this method, simply perform the '''Q Trick''' as normal on the player's Generation I game. However this time, turn the Pokémon into the '''opposite''' of what the player wants it to be. For example, if the player wanted a flying Mewtwo he or she would turn the Mewtwo into a Pidgey as opposed to turning the Pidgey into the Mewtwo. The player can then teach the Hybrid Pidgey Fly, or any other moves which Pidgey can normally learn.


Now upload it onto Pokémon Stadium 2's lab via transfer pak and you'll notice that the Hybrid Pidgey will be a Mewtwo. Looking at the Mewtwo's stats will show that it seems to be just a normal Mewtwo. However while its stats will be normal, its attack roster will not. You'll notice that the Sky Attack and Fly you taught to the hybrid Pidgey will still be there! Also If you save your game after moving around the Mewtwo in the storage system on Stadium 2 it will permanently become a Flying Mewtwo!
If the player uploads the Pidgey onto Pokémon Stadium 2's lab via a transfer pak he or she would notice that the Hybrid Pidgey would have changed into a Mewtwo. If the player looks at the Mewtwo's stats the game will show that it seems to be just a normal Mewtwo. However while its stats will be normal, its attack roster will not. The player will notice that if he or she taught Fly to the hybrid Pidgey the move would still be there on that Mewtwo. Also, if the player saves the game after moving around the Mewtwo in the storage system on Pokémon Stadium 2 would have permanently became a flying Mewtwo.


This error trap that Pokémon Stadium 2 has will also turn '''any''' Pokémon turned into a Charizard 'M/Q's by the Q trick back to the way they were. Any moves you taught them as a Q/Charizard 'M will be kept. Its possible to make Ditto or some other Pokémon know attacks they wouldn't normally know with either of these two methods.
Effectively, Pokémon Stadium 2's [[error trap]] will also turn '''any''' Pokémon which was previosuly turned into a Charizard 'M/Q's by the '''Q Trick''' back to the original Pokémon, however any moves the player taught that Pokémon as a Q/Charizard 'M will be kept. It is possible to make Ditto or another Pokémon know attacks that they wouldn't normally know with either of these two methods.


==See Also==
==See Also==