Pokémon sprite corruptions (Generation I): Difference between revisions
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'''Pokémon sprite corruptions''' in {{RBY}} are typically caused whenever either the front or back sprite of a [[glitch Pokémon]] is viewed. There are many different types of corruption. |
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==Walking characters glitch== |
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[[File:Walking characters glitch Japanese Yellow.png|thumb|right|160px|The [[glitch]] in Japanese Yellow]] |
[[File:Walking characters glitch Japanese Yellow.png|thumb|right|160px|The [[glitch]] in Japanese Yellow]] |
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The '''walking characters effect''' is a [[glitch]] in {{RGBY}}, which is caused by some [[glitch Pokémon]]. |
The '''walking characters effect''' is a [[glitch]] in {{RGBY}}, which is caused by some [[glitch Pokémon]]. |
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While this effect is active, NPCs will appear and walk in a pattern on the screen. |
While this effect is active, NPCs will appear and walk in a pattern on the screen. |
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This glitch is typically due to a Pokémon's problematic sprite, and is most known for applying to regular [[MissingNo.]] in English {{Yellow}}, however some other glitch Pokémon can cause it as well. |
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==Inverted sprites glitch== |
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{{Bulbapedia2|Inverted sprites}} |
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Many glitch Pokémon including regular MissingNo. and [[GlitchDex/RB:000|'M (00)]] cause the inverse sprites glitch after encountering them or viewing their Pokémon summary. |
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This glitch causes Pokémon front and back sprites to appear fixed. The problem can be fixed by viewing the summary screen of any non-glitch Pokémon (or some glitch Pokémon). |
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The inverse sprites glitch is useful for catching Horsea (English versions) or Pikachu (Japanese versions) for [[- (move)|CoolTrainer♀ corruption]]. |
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This glitch occurs when memory address 0xD0AA ({{CRed|Red}}/{{CBlue|Blue}}) or 0xD0A9 ({{CYellow|Yellow}}) is a non-00 value. |
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==Sound and/or sound bank corruption== |
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The sound bank (located at C0EF, C0F0) controls the 'type' of music to play, and valid values include 02 (locations 1/overworld), 08 (battle), 1F (locations 2/in doors) and 20 (special music). |
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When the sound bank is an invalid value, it can lead to potentially a freeze and/or tile corruption. |
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Sound bank corruption is notably caused by both Yellow MissingNo. and [[GlitchDex/Y:139|♀ . (0xC1)]], with [[glitch music]] and sometimes a repeating "(POKéMON) is trying to learn" message. |
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Sometimes the music will be corrupted but the game will not freeze. |
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*Corruption of the next number of Poké Ball rolls |
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