Pomeg data corruption glitch: Difference between revisions

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{{bulbapedia2|Glitzer Popping}}
{{bulbapedia2|Glitzer Popping}}
{{PRAMA|pomeg-glitch-intro}}
{{PRAMA|pomeg-glitch-intro}}
[[File:Jirachi Egg.png|frame|right|Jirachi hatching from an Egg obtained from Pomeg data corruption glitch.]]
[[File:Jirachi Egg.png|frame|right|Jirachi hatching from an Egg obtained from Pomeg data corruption glitch.]]'''Pomeg data corruption glitch''' or '''Glitzer Popping''' is a [[glitch technique]] of the "sending out a ??????????" ("Decamark") sub-glitch of the [[Pomeg glitch]] for {{Emerald}}, {{FRLG}} in which the player sends out the [[??????????|Decamark]], views the summary of a Pokémon in the party and scrolls up to access Pokémon in the party beyond slot 6.
{{Outdated|More convenient, later documented arbitrary code execution methods including those where memory randomization should not be a problem (such as 0x0611's animation).}}

'''Pomeg data corruption glitch''' or '''Glitzer Popping''' is a [[glitch technique]] of the "sending out a ??????????" ("Decamark") sub-glitch of the [[Pomeg glitch]] for {{Emerald}}, {{FRLG}} in which the player sends out the [[??????????|Decamark]], views the summary of a Pokémon in the party and scrolls up to access Pokémon in the party beyond slot 6.


It is particularly notable for allowing the player to hatch an Egg containing any Pokémon in the game as well as many [[glitch Pokémon]], by placing specific Pokémon in storage box 1 and 2.
It is particularly notable for allowing the player to hatch an Egg containing any Pokémon in the game as well as many [[glitch Pokémon]], by placing specific Pokémon in storage box 1 and 2.