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Pomeg glitch: Difference between revisions

Added more courtesy of Hall of Origin.com
>Torchickens
>Torchickens
(Added more courtesy of Hall of Origin.com)
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In Pokémon Emerald, the Pomeg glitch is often exploited to allow unhatched Eggs to battle and is perhaps one of the most well known examples of Pomeg Berry "sub-glitches". To perform this trick, the player should only have an Egg in his or her party and another Pokémon with a relatively low amount of HP (which the Pomeg Berry will be used on). The player must then use the Pomeg Berry such that its HP depletes below -1 (65535) and use any healing item such as a [[bp:Potion|Potion]]. Regardless of the value, as long as the recovery item would in theory increase the Pokémon's HP to at least zero, the Pokémon's HP will then stay at zero.
 
The player cannot simply use the Pomeg Berry to deplete the Pokémon's HP to zero from a valid amount of HP as this will activate a [[bp:black out|black out]]; hence the Pokémon's HP must be depleted to at least -1 (65535) first. By switching the Egg as the first 'Pokémon' in the party, and entering a battle, the Pokémon inside the egg will battle (with an egg-colored sprite), and can gain experience points in this way. The Pokémon inside of the Egg is capable of leveling up, hence it is possible to hatch an Egg into a Pokémon in a secondary or final evolutionary stage. An Egg will count as a 'fainted Pokémon' if the Pokémon inside of the Egg faints in battle and the player wins.
 
====Partially sending out an opponent's Pokémon====
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By entering a trainer battle and using a Revive on the second Pokémon however, for reasons unclear after the first Pokémon falls the game will act as if the trainer is going to switch Pokémon. If the player attempts to switch a Pokémon but then cancels, he or she will send out a Pokémon with the defined species data, as stored in the game's RAM of the next opponent's Pokémon. The Pokémon is not identical, for example the Pokémon's type is often different.
 
=====Unlimited damage=====
 
=====Backsprite palette swapping=====
 
====Sending out a "[[?]]"====
 
====Draining move problem====
 
====Recovering a Pokémon with 'negative HP' in battle====
 
===Pokémon FireRed and LeafGreen===
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óË {é Áî will be 'sent out' by the player if he or she trades a Pokémon with an amount of HP between -32767 (32768) and -1 (65535) HP, acquired from the Pomeg glitch in another version to Pokémon FireRed or Pokémon LeafGreen. If the player heals the Pokémon such that it rises and stops at zero HP; the steps from the "sending out an opponent's Pokémon" sub-glitch in Pokémon Emerald presumably become possible, although the end result is different. If these steps are performed by the player, he or she will send out an invalid Pokémon with an unknown identifier, with the name "óË {é Áî", associated with a never ending battle animation of [[bp:Conversion (move)|Conversion]].
 
====Status screen errors====
 
===Pokémon Colosseum===
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===Pokémon Diamond and Pearl===
 
====Sending out a placeholder of identifier 000====
 
===Pokémon Battle Revolution===
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#Shedinja cannot be used to exploit the Pomeg glitch because regardless of the amount of its effort value in hitpoints its HP will always remain at 1.
#If the Pokémon receiving 'negative HP' knows or learns the move [[bp:Softboiled (move)Softboiled]], it can be used to restore the hitpoints of many Pokémon, without the need of large amounts of recovery items.
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