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Pomeg glitch: Difference between revisions

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A phenomenon unique to Pokémon Emerald's game engine allows the player to send out an opponent's Pokémon. To perform this trick, the player should only have two Pokémon in his or her party; one which is fainted and another with a relatively low amount of HP to take advantage of the Pomeg glitch. If the player exploits the Pomeg glitch to deplete the Pokémon's HP to at least -1 (65535) and uses a recovery item to increase it back to zero (once reaching zero, the item will not recover any more health) the player will not [[bp:black out|black out]] and gains the ability of entering a battle for one turn before blacking out again.
 
By entering a trainer battle and using a Revive on the second Pokémon however, for reasons unclear after the first Pokémon falls the game will act as if the trainer is going to switch Pokémon. If the player attempts to switch a Pokémon but then cancels, he or shethey will send out a Pokémon with the defined species data, as stored in the game's RAM of the next opponent's Pokémon. The Pokémon is not identical, for example the Pokémon's type is often different.
 
====Sending out a [[??????????]]====
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[[List of unexplained switching phenomenon in Pokémon FireRed and LeafGreen|óË {é Áî]] is an unexplained phenomenon similar to [[List of unexplained switching phenomenon in Pokémon FireRed and LeafGreen|B óË Án]].
 
óË {é Áî will be 'sent out' by the player if hethey or she tradestrade a Pokémon with an amount of HP between -32767 (32768) and -1 (65535) HP, acquired from the Pomeg glitch in another version to Pokémon FireRed or Pokémon LeafGreen. If the player heals the Pokémon such that it rises and stops at zero HP; the steps from the "sending out an opponent's Pokémon" sub-glitch in Pokémon Emerald presumably becomes possible, although the end result is different. If these steps are performed by the player, he or shethey will send out an invalid Pokémon with an unknown identifier, with the name "óË {é Áî", associated with a never ending battle animation of [[bp:Conversion (move)|Conversion]].
 
====Status screen errors====
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