Psychic (Generation I glitch Trainers): Difference between revisions

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Psychics can be fought with the Ditto glitch sub-glitch of the [[Trainer escape glitch]] with a Special stat of 219. The last Attack stage of the foe (starting at 07: neutral and can be reduced to 01 with an Attack lowering move, i.e. Growl used against foe or up to 13 with an Attack raising move, i.e. Swords Dance used by foe) will determine the roster.
Psychics can be fought with the Ditto glitch sub-glitch of the [[Trainer escape glitch]] with a Special stat of 219. The last Attack stage of the foe (starting at 07: neutral and can be reduced to 01 with an Attack lowering move, i.e. Growl used against foe or up to 13 with an Attack raising move, i.e. Swords Dance used by foe) will determine the roster.


Psychics can also be fought in Red/Blue using the unavailable 0x[xx] character as the third, fifth or seventh [[old man trick]] name (possible in theory with [[Super Glitch (Generation I)|Super Glitch]], or possible with [[arbitrary code execution]]), but will use the rosters of [[TrainerDex/RB:000|(Random name) "Jacred" (00)]] instead if fought this way. The team used depends on the last value of the roster address D05D.
Psychics can also be fought in Red/Blue using the unavailable 0xDB character as the third, fifth or seventh [[old man trick]] name (possible in theory with [[Super Glitch (Generation I)|Super Glitch]], or possible with [[arbitrary code execution]]), but will use the rosters of [[TrainerDex/RB:000|(Random name) "Jacred" (00)]] instead if fought this way. The team used depends on the last value of the roster address D05D.


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