Psywave desync glitch: Difference between revisions

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(Fix misstatements (the move doesn't necessarily deal 1 damage on the user's side; in addition, the RNG desync can easily be worse than the HP desync))
 
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The '''Psywave desync glitch''' is a [[natural glitch]] in {{RBY}}.
The '''Psywave desync glitch''' is a [[natural glitch]] in {{RBY}}.


When Psywave is used by the player its damage will range between 1 and x (where x=attacker's current level + floor[attacker's current level/2). However, when Psywave is used by the foe its damage may also range between 0 and x.
When Psywave is used by the player, its damage will range between 1 and x-1 (where x=attacker's current level + floor[attacker's current level/2]). However, when Psywave is used by the foe, its damage ranges between 0 and x-1.


Hence in a link battle, if the "damage roll" results in 0, the target's side would accept the damage roll, but the user's side would keep rolling (taking numbers from the shared PRNG stream) until a number between 1 and x-1 is rolled. The move would then deal 0 damage on the target's side, but a nonzero amount of damage on the other side.
It is possible to desynchronize a link battle if one of the players deals 0 HP damage, because according to player 1's side they would have dealt 1 HP but 0 HP on player 2's side.


Besides the HP desynchronization, the PRNG would also be desynchronized, causing subsequent moves to hit on one side but miss on the other side for example.
There is a higher chance for this glitch to occur lower level Psywave user (1/3 for level 2 but 1/150 for level 100).

There is a higher chance for this glitch to occur for a lower level Psywave user (e.g. 1/3 for level 2 but 1/150 for level 100).


==Youtube video==
==Youtube video==

Latest revision as of 05:38, 29 July 2019

PRAMA Initiative a également une page sur Psywave desync glitch.

The Psywave desync glitch is a natural glitch in Pokémon Red, Blue, and Yellow.

When Psywave is used by the player, its damage will range between 1 and x-1 (where x=attacker's current level + floor[attacker's current level/2]). However, when Psywave is used by the foe, its damage ranges between 0 and x-1.

Hence in a link battle, if the "damage roll" results in 0, the target's side would accept the damage roll, but the user's side would keep rolling (taking numbers from the shared PRNG stream) until a number between 1 and x-1 is rolled. The move would then deal 0 damage on the target's side, but a nonzero amount of damage on the other side.

Besides the HP desynchronization, the PRNG would also be desynchronized, causing subsequent moves to hit on one side but miss on the other side for example.

There is a higher chance for this glitch to occur for a lower level Psywave user (e.g. 1/3 for level 2 but 1/150 for level 100).

Youtube video

YouTube video by Crystal_