RAM LOL glitch: Difference between revisions
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{{Major glitches}} |
{{Major glitches}} |
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'''RAM LOL glitch''' is a variation of [[LOL glitch]] in which a [[Glitch City]] is used as the source of the tiles on the screen that influence the resulting Pokémon, but the Glitch City used is a RAM Glitch City (rather than a Glitch City from the ROM). |
'''RAM LOL glitch''' or '''RAM CoolTrainer''' is a variation of [[LOL glitch]]/[[- (move)|"-" move corruption]] in which a [[Glitch City]] is used as the source of the tiles on the screen that influence the resulting Pokémon, but the Glitch City used is a RAM Glitch City (rather than a Glitch City from the ROM). |
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This means that the player has more control over the appearance of the Glitch City (including the location of the [[0x50 sub-tile]] and the tile at x=1 y=06 controlling the enemy species), especially if the tile blocks in the Glitch City cover item addresses or other addresses that are easy to manipulate. |
This means that the player has more control over the appearance of the Glitch City for LOL glitch or CoolTrainer (including the location of the [[0x50 sub-tile]] and the tile at x=1 y=06 controlling the enemy species), especially if the tile blocks in the Glitch City cover item addresses or other addresses that are easy to manipulate. |
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==See also== |
==See also== |