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RNG oddities (Generation III): Difference between revisions
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== Emerald initial seeding ==
In {{Emerald}}, no matter what, the RNG seed is 0 upon bootup, despite the existence of substantial initial seeding algorithms in {{RS}} and {{FRLG}}.<!-- Is there an unused one somewhere in Emerald? Should we say something about what this can lead to? (All I can think of is soft-resetters...) --> (When the internal battery has run dry or is disconnected in Ruby and Sapphire, the algorithm always returns 5A0, resulting in the same predictability as in Emerald. It takes the internal clock roughly two days to stop functioning after the battery is disconnected.)
== VBlank RNG interrupt glitch ("Methods") ==
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