Rival's effect: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
m (→Steps) |
||
Line 122: | Line 122: | ||
'''CC5C Rival's''' is a {{Yellow}} exclusive [[glitch]] similar to [[Rival's effect]]. However, the glitch requires a way of locking address CC5C (wPikaPicUsedGFX) to 0x0A; hence like glitches such as [[Pikachu glitch emote arbitrary code execution]], it currently requires [[arbitrary code execution]] to begin with. |
'''CC5C Rival's''' is a {{Yellow}} exclusive [[glitch]] similar to [[Rival's effect]]. However, the glitch requires a way of locking address CC5C (wPikaPicUsedGFX) to 0x0A; hence like glitches such as [[Pikachu glitch emote arbitrary code execution]], it currently requires [[arbitrary code execution]] to begin with. |
||
==Steps== |
===Steps=== |
||
1. Have a Pikachu with the below expression. If it does not have it, either keep making it faint (if happiness too high) or use [[Pikachu happiness oversight]] (if happiness too low) until it can have it (or manually adjust D46F to a value such as 0x4C). This also assumes that no special emotions (such as bucket Pikachu, scared Pikachu) are active. |
1. Have a Pikachu with the below expression. If it does not have it, either keep making it faint (if happiness too high) or use [[Pikachu happiness oversight]] (if happiness too low) until it can have it (or manually adjust D46F to a value such as 0x4C). This also assumes that no special emotions (such as bucket Pikachu, scared Pikachu) are active. |
||