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Rival LOL glitch: Difference between revisions

→‎Requirements for Red/Blue: Not needed (error that should have been removed a long time ago)
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[[File:Rival LOL glitch.png|frame|right|This glitch will print a character of the Rival's name
at x=01 y=06, which can be used to catch a Pokémon with the same ID as the character. The Rival name can also be altered with the [[expanded items pack]].]]
'''Rival LOL glitch/CoolTrainer''' or '''Rival name LOL glitch/CoolTrainer''' is a derivative glitch of [[LOL glitch]] or [[- (move)#Semi-Super Glitch effect|CoolTrainer♀ corruption]] discovered by Luckytyphlosionluckytyphlosion.
 
Using an 'unterminated name item', a 'tile printing item' that prints the Rival's name and a 'screen data saving item' one can capture a Pokémon based on the ID of a character in the Rival's name.
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2) 9F (hex:5E): "screen data saver", "battle escape item"<br>
 
43) A six letter long rival name.
3) Pokémon with "-" as the first move; which can be obtained by using Ditto, encountering a Pokémon, transforming into it, swapping the 2nd-4th move with the first move and escaping.
 
4) A six letter long rival name.
 
==Requirements and changed steps for Yellow==
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2) -gm (hex:6A) (both a battle escape item and screen data saver).
 
3) 9F (hex:5E) - Does not work like Red/Blue's 9F. This is used to refresh the graphics after 'partially' (so that D057/D056 still equals 01) escaping from a battle with -gm.
 
4) A six letter long rival name.
 
==Steps==
1) Perform the [[LOL glitch]], escaping from a Pokémon with -gm (or 9F if using Red/Blue) and then if using Yellow, 9F near Fuchsia City first. Some Pokémon might not work for the glitch later, so it is a good idea to ensure the Pokémon is Doduo which does work.
 
2) ''Don't'' fly away after escaping from the Doduo or you'll make D057/D056 00 (meaning you can't catch your Pokémon at the end of the glitch). Go to a special spot (http://i.imgur.com/s5AZIod.pngbelow) with hex:80 at the top of the page and -gm below it on the same page. Make sure there is a bottom-left tile of a bush tile on the screen, if not open the Pokémon menu and close it.
 
[[File:Rival LG spot.png]]
 
3) Make the cursor point to hex:80 (but don't press A on it), use -gm (Yellow) or 9F (Red/Blue) to save the screen dump, and then press A on hex:80 (Yellow) or hex:9E (Red/Blue) but cancel out.
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3) Sometimes the bottom left bush tiles disappear, but opening the Pokémon menu and closing it makes them appear again.
 
4) For the CoolTrainer method, Ditto may be given a status problem after the foe's species mutates, so remember to heal it at a Pokémon Center or with a Full Heal before doing the glitch again (or it could be that the status effect might not be Freeze or Sleep, I'll have to check).
 
==What this glitch does==
This glitch writes a tile from the fourth letter of your Rival's name (must be 6 letters long for this demonstration) into coordinate y=01, x=06 (the position for "-" move corruption that determines the foe's species) thanks to the hex:9E item (a 'tile writer' item) when it is in the first position, and a certain place (http://i.imgur.com/s5AZIod.png) in Fuchsia City with a roof tile (hex: 53; a control character which prints the Rival's name) and a suitable position for a 50h (prevents freezes for CoolTrainer and LOL glitch).
 
For the LOL glitch version, we first escape from battle using a partial escape glitch item (9F in Red/Blue or -gm in Yellow).
We then use 9F (should be on the same page as hex:9E) to make the game 'save' the screen data. Lastly, we Fly to Diglett's Cave, don't open any more menus, and corrupt the enemy Pokémon to turn it into the species depending on the index number of the fourth letter.
 
We then go to the special spot in Fuchsia City (above) and use 9F (Red/Blue) or -gm (Yellow) (should be on the same page as hex:9E) to make the game 'save' the screen data.
 
Lastly we use an [[unterminated name glitch item]] to perform a version of LOL glitch with the Pokémon based on what appeared at y=01 x=06 before using 9F.
 
WeIf thenusing useCoolTrainer, 9Fwe (should be onperform the same pagesteps asbut hex:9E)without toescaping makefrom the game 'save' the screen data. Lastlybattle, we Fly to Diglett's Cave, don't open any more menus, and corrupt the enemy Pokémon to turn it into the species depending on the index number of the fourth letter.
 
Even though the results 'should' be limited to characters you can choose on the new name screen, there is a way to get the fourth letter to be any character, described below. Note that you can't get everything; as certain values don't show up on the screen as tiles, namely $50, $51, $56, $57 and more, yet we can still get rare Pokémon like Mew, Ditto glitch Pokémon, Johto[[Time guardCapsule exploit]] glitch Pokémon and FB-FE!
 
If you have an expanded items pack via the dry underflow glitch, then you can change the 4th letter of your Rival's name to what you like by tossing from an item quantity past slot 20 (item 24's quantity). The quantity may be too low at first, so when you get to the spot you can swap the x position block (item 35's quantity, usually 01 or 00) value into it when it is 00 (256) and then toss from it. You can also change the length of the Rival name to 6 by adding a 50h in slot 7 if it isn't already and removing 50h earlier than slot 7. These will be nearby item 24 and either look like an Ether or quantity of 80.
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[[Category:Generation I glitches]]
[[Category:Pokémon farming glitches]]
[[Category:Speedrunner glitches]]
[[Category:Speedrunner glitches (Red/Blue/Yellow)]]
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