Rival LOL glitch: Difference between revisions

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[[File:Rival LOL glitch.png|frame|right|This glitch will print a character of the Rival's name
[[File:Rival LOL glitch.png|frame|right|This glitch will print a character of the Rival's name
at x=01 y=06, which can be used to catch a Pokémon with the same ID as the character. The Rival name can also be altered with the [[expanded items pack]].]]
at x=01 y=06, which can be used to catch a Pokémon with the same ID as the character. The Rival name can also be altered with the [[expanded items pack]].]]
'''Rival LOL glitch/CoolTrainer''' or '''Rival name LOL glitch/CoolTrainer''' is a derivative glitch of [[LOL glitch]] or [[- (move)#Semi-Super Glitch effect|CoolTrainer♀ corruption]] discovered by Luckytyphlosion.
'''Rival LOL glitch/CoolTrainer''' or '''Rival name LOL glitch/CoolTrainer''' is a derivative glitch of [[LOL glitch]] or [[- (move)#Semi-Super Glitch effect|CoolTrainer♀ corruption]] discovered by luckytyphlosion.


Using an 'unterminated name item', a 'tile printing item' that prints the Rival's name and a 'screen data saving item' one can capture a Pokémon based on the ID of a character in the Rival's name.
Using an 'unterminated name item', a 'tile printing item' that prints the Rival's name and a 'screen data saving item' one can capture a Pokémon based on the ID of a character in the Rival's name.
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==Steps==
==Steps==
1) Perform the [[LOL glitch]], escaping from a Pokémon with -gm and then 9F near Fuchsia City first. Some Pokémon might not work for the glitch later, so it is a good idea to ensure the Pokémon is Doduo which does work.
1) Perform the [[LOL glitch]], escaping from a Pokémon with -gm (or 9F if using Red/Blue) and then if using Yellow, 9F near Fuchsia City first. Some Pokémon might not work for the glitch later, so it is a good idea to ensure the Pokémon is Doduo which does work.


2) ''Don't'' fly away after escaping from the Doduo or you'll make D056 00 (meaning you can't catch your Pokémon at the end of the glitch). Go to a special spot (http://i.imgur.com/s5AZIod.png) with hex:80 at the top of the page and -gm below it on the same page. Make sure there is a bottom-left tile of a bush tile on the screen, if not open the Pokémon menu and close it.
2) ''Don't'' fly away after escaping from the Doduo or you'll make D056 00 (meaning you can't catch your Pokémon at the end of the glitch). Go to a special spot (http://i.imgur.com/s5AZIod.png) with hex:80 at the top of the page and -gm below it on the same page. Make sure there is a bottom-left tile of a bush tile on the screen, if not open the Pokémon menu and close it.


3) Make the cursor point to hex:80 (but don't press A on it), use -gm to save the screen dump, and then press A on hex:80 but cancel out.
3) Make the cursor point to hex:80 (but don't press A on it), use -gm (Yellow) or 9F (Red/Blue) to save the screen dump, and then press A on hex:80 (Yellow) or hex:9E (Red/Blue) but cancel out.


4) Throw a Master Ball (you can do it even though you appear out of battle), and you'll get the Pokémon or glitch Pokémon depending on the fourth letter of the Rival name provided it's a working one (not a control character like 50h).
4) Throw a Master Ball (you can do it even though you appear out of battle), and you'll get the Pokémon or glitch Pokémon depending on the fourth letter of the Rival name provided it's a working one (not a control character like 50h).