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A game's '''save data''' is data that re-appears after the game is powered off and back on again, such as SRAM data (an abbreviation for "static RAM", also known in this case as "cartridge RAM") on a Game Boy cartridge. The entire save data is referred to as a '''save file''' (it is officially called this in Generation II), and emulators may create a save file to store on something such as a computer's hard drive.
==Corruption==
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Pokémon games from Generation III and onward such as {{DP}} save a '''backup save file'''; so if the player's current save file has been corrupted the game will try to load the last valid game save.
In the Generation III games, the player's main save data is stored in flash memory rather than a battery
Because of that, you cannot evolve a Eevee into Espeon or Umbreon in the Kanto remakes.
If the battery is fully drained, the game will display the message "The internal battery has run dry. The game can be played, however, time based events will no longer occur." in the third generation games.
==See also==
*[[Savestate]]
[[Category:Terminology]]
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