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A game's '''save data''' is data that re-appears after the game is powered off and back on again, such as SRAM data (an abbreviation for "static RAM", also known in this case as "cartridge RAM") on a Game Boy cartridge. The entire save data is referred to as a '''save file''' (it is officially called this in Generation II), and emulators may create a save file to store on something such as a computer's hard drive.
 
==Corruption==
Usually, if the save file is deleted, all of the player's progress on the game will be lost. This can occasionally happen with glitches, though not as often as some saypeople may believe (for instanceexample, the [[Oldglitch ManPokémon]] cannot erase a save file unless a [[Super TrickGlitch]] canmove notis eraseviewed with bad cached screen data, which would have a chance of corrupting the save file). A save file can also occasionally be wiped while using codes from a [[cheating device]].
 
When a save file has been damaged in a certain way, the game may claim that "The file data is destroyed!" (Generation I handheld games) or "The save file is corrupted!" (Generation II handheld games).
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==Internal battery problem==
Save file corruption or deletion will eventually happen in a Generation II handheld Pokémon game. The internal battery is used up for the internal clock data as well as progress save data, and the internal clock keeps running even when the game is powered off. This drains on the battery.{{fact}}
 
Pokémon games from Generation III and onward such as Pokémon Diamond and Pearl{{DP}} save a '''backup save file'''; so if the player's current save file has been corrupted the game will try to load the last valid game save.
 
TheIn the Generation III games, the player's main save data is no longer stored in flash memory rather than a battery, inwith Generationthe IIIbattery games,being andpresent ratheronly flashin memory.{{factRSE}} due to {{FRLG}} not using the internal clock.
Because of that, you cannot evolve a Eevee into Espeon or Umbreon in the Kanto remakes.
 
If the battery is fully drained, the game will display the message "The internal battery has run dry. The game can be played, however, time based events will no longer occur." in the third generation games.
 
==Hall of Fame partial save==
Certain glitch Pokémon's sprites will corrupt existing Hall of Fame data when they are sent out or seen on the opponent's side, with the most well known being [[Missingno.]] and [[GlitchDex/RB:000|'M (00)]]. This is actually a partial save, but the player's main progress data is unchanged, so if the player resets the game after encountering a Missingno. their Hall of Fame data will be corrupted even if they do not save the game from the 'start menu'.
 
Not all glitch Pokémon do this, for example, the glitch Pokémon [[GlitchDex/Y:247|PkMn (F7)]] in Yellow, probably because it uses Bulbasaur sprite on both the opposing side and the user's side.
 
==See also==
*[[Savestate]]
*[[Battery save]]
 
[[Category:Terminology]]
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