Save data: Difference between revisions
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A game's '''save data''' is data that re-appears after the game is powered off and back on again, such as SRAM data on a Game Boy cartridge. The entire save data is referred to as a '''save file''' |
A game's '''save data''' is data that re-appears after the game is powered off and back on again, such as SRAM data on a Game Boy cartridge. The entire save data is referred to as a '''save file''' (it is officially called this in Generation II), and emulators may create a save file to store on something such as a computer's hard drive. |
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Usually, if the save file is deleted, all of the player's progress on the game will be lost. This can occasionally happen with glitches, though not as often as some say (for instance, the [[Old Man Trick]] can not erase a save file). A save file can also occasionally be wiped while using codes from a [[cheating device]]. |
Usually, if the save file is deleted, all of the player's progress on the game will be lost. This can occasionally happen with glitches, though not as often as some say (for instance, the [[Old Man Trick]] can not erase a save file). A save file can also occasionally be wiped while using codes from a [[cheating device]]. |