Jump to content

Save data: Difference between revisions

no edit summary
>Torchickens
>Torchickens
No edit summary
Line 1:
A game's '''save data''' is data that re-appears after the game is powered off and back on again, such as SRAM data (also known as "cartridge RAM") on a Game Boy cartridge. The entire save data is referred to as a '''save file''' (it is officially called this in Generation II), and emulators may create a save file to store on something such as a computer's hard drive.
 
==Corruption==
Usually, if the save file is deleted, all of the player's progress on the game will be lost. This can occasionally happen with glitches, though not as often as some saypeople may believe (for instanceexample, the [[Oldglitch ManPokémon]] cannot erase a save file unless a [[Super TrickGlitch]] canmove notis eraseviewed with bad cached screen data, which would have a chance of corrupting the save file). A save file can also occasionally be wiped while using codes from a [[cheating device]].
 
When a save file has been damaged in a certain way, the game may claim that "The file data is destroyed!" (Generation I handheld games) or "The save file is corrupted!" (Generation II handheld games).
Line 12 ⟶ 13:
Save file corruption or deletion will eventually happen in a Generation II handheld Pokémon game. The internal battery is used up for the internal clock data as well as progress save data, and the internal clock keeps running even when the game is powered off. This drains on the battery.{{fact}}
 
Pokémon games from Generation III and onward such as Pokémon Diamond and Pearl{{DP}} save a '''backup save file'''; so if the player's current save file has been corrupted the game will try to load the last valid game save.
 
In the Generation III games, the player's main save data is stored in flash memory rather than a battery.{{fact}}
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.