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A game's '''save data''' is data that re-appears after the game is powered off and back on again, such as SRAM data (also known as "cartridge RAM") on a Game Boy cartridge. The entire save data is referred to as a '''save file''' (it is officially called this in Generation II), and emulators may create a save file to store on something such as a computer's hard drive.
==Corruption==
Usually, if the save file is deleted, all of the player's progress on the game will be lost. This can occasionally happen with glitches, though not as often as some
When a save file has been damaged in a certain way, the game may claim that "The file data is destroyed!" (Generation I handheld games) or "The save file is corrupted!" (Generation II handheld games).
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Save file corruption or deletion will eventually happen in a Generation II handheld Pokémon game. The internal battery is used up for the internal clock data as well as progress save data, and the internal clock keeps running even when the game is powered off. This drains on the battery.{{fact}}
Pokémon games from Generation III and onward such as
In the Generation III games, the player's main save data is stored in flash memory rather than a battery.{{fact}}
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