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A game's '''save data''' is data that re-appears after the game is powered off and back on again, such as SRAM data (an abbreviation for "static RAM", also known in this case as "cartridge RAM") on a Game Boy cartridge. The entire save data is referred to as a '''save file''' (it is officially called this in Generation II), and emulators may create a save file to store on something such as a computer's hard drive.
==Corruption==
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