Anonymous user
AreaDex/Y:254: Difference between revisions
no edit summary
>ISSOtm (Added the map info "widget", and uploaded a picture of the Town Map with D35D being hex:FE in Pokémon Yellow. For unknown reasons, blue was replaced with orange on the image. It should be re-uploaded.) |
>Torchickens No edit summary |
||
Line 1:
{{MapInfoGenI|Blank name|Town Map FE(Yellow).png|FE|254|Unknown|Unknown|Unknown|Glitch map}}
{{researchneeded|An explanation of why things get corrupted and how would be great. Research more things that get messed up by the glitch. Is there a way to fix the map problems effect?}}
'''Map 254''' from {{Y}} is a glitch location with an index number of 254 (FE).
Line 35 ⟶ 34:
===Map problems===
For unknown reasons, the
At least through cheating, it is possible to load the Hall of Fame script without the 'walking up to Oak' process by manipulating a level-script pointer of 16:6456 into D36D/E (as 5664). This can be done in Route 6, which has the 16 bank and may not freeze the game initially. Watching the credits and resetting the game will not fix the freezing problem, however, and the player would be forced to view the credits every time they load the save due to the level-script pointer not changing.
|