Bag item/quantity |
Disassembly label |
Red/Blue address |
Yellow address |
Details
|
Item 21 quantity |
wPlayerMoney |
D347 |
D346 |
Byte 1 of the player's current money (this value is read as BCD; see below.)
|
Item 22 |
wPlayerMoney |
D348 |
D347 |
Byte 2 of the player's current money (this value is read as BCD; see below.)
|
Item 22 quantity |
wPlayerMoney |
D349 |
D348 |
Byte 3 of the player's current money (this value is read as BCD; see below.)
|
Item 23 |
wRivalName |
D34A |
D34D |
The 1st letter of the rival's name.
|
Item 23 quantity |
wRivalName |
D34B |
D34A |
The 2nd letter of the rival's name.
|
Item 24 |
wRivalName |
D34C |
D34B |
The 3rd letter of the rival's name.
|
Item 24 quantity |
wRivalName |
D34D |
D34C |
The 4th letter of the rival's name.
|
Item 25 |
wRivalName |
D34E |
D34D |
The 5th letter of the rival's name.
|
Item 25 quantity |
wRivalName |
D34F |
D34E |
The 6th letter of the rival's name.
|
Item 26 |
wRivalName |
D350 |
D34F |
The 7th letter of the rival's name.
|
Item 26 quantity |
wRivalName |
D351 |
D350 |
The 8th letter of the rival's name. (This should be $50 if playing normally and the rival's name is the maximum length of 7 characters.)
|
Item 27 |
wRivalName |
D352 |
D351 |
The 9th letter of the rival's name.
|
Item 27 quantity |
wRivalName |
D353 |
D352 |
The 10th letter of the rival's name.
|
Item 28 |
wRivalName |
D354 |
D353 |
The 11th letter of the rival's name.
|
Item 28 quantity |
wOptions |
D355 |
D354 |
The options visible in the Options menu. Bits 0-3 correspond to text speed, with their value amounting to the amount of frames between each character printed to the screen; 5 corresponds to the "Slow" option, 3 to the "Medium" option, and 1 to the "Fast" option. Bit 6 corresponds to the Battle Style: it is 0 when the style is set to Shift, and 1 when set to Set. Bit 7 corresponds to Battle Animations; however, it is 0 when Battle Animations are on, and 1 when they are off.
(reword)
|
Item 29 |
wObtainedBadges |
D356 |
D355 |
The badges the player has obtained, in the form of a binary array. Each bit that is set corresponds to one badge being obtained (e.g. when set to FF, the player has all 8 badges.)
|
Item 29 quantity |
wObtainedBadges |
D357 |
D356 |
Unused
|
Item 30 |
wLetterPrintingDelayFlags |
D358 |
D357 |
If bit 0 of this address is 0, the delay between which text characters are printed to the screen is limited to one frame. The values of both bit 1 of this address and bit 6 of D730 take priority over this. If bit 1 of this address is 0, there is no delay after a text character is printed, allowing for instant text.
|
Item 30 quantity |
wPlayerID |
D359 |
D358 |
The upper byte of the player's trainer ID.
|
Item 31 |
wPlayerID |
D35A |
D359 |
The lower byte of the player's trainer ID.
|
Item 31 quantity |
wMapMusicSoundID |
D35B |
D35A |
The sound effect/track/cry ID for the current map. 0xFF is usually 'mute', and many other values correspond to town/city etc. themes. The selection of sounds/music depends on wMapMusicROMBank. The easiest method to play the music is by riding and dismounting the Bicycle or using the nameless 0x78 glitch item.
|
Item 32 |
wMapMusicROMBank |
D35C |
D35B |
The ROM bank of the music of the current map. Expected banks are 0x02 (overworld 1) and 0x1F (overworld 2). 0x08 (battle) and 0x20 (Pikachu's Beach EN Yellow). Glitch music banks are also possible. The easiest method to play the music is by riding and dismounting the Bicycle or using the nameless 0x78 glitch item.
|
Item 32 quantity |
wMapPalOffset |
D35D |
D35C |
The current color attribution of the map (D35D (D35C in Pokémon Yellow)) including 'cave darkness', which involves a D35D/D35C value of hex:06. See also play the Safari Zone in the dark glitch.
|
Item 33 |
wCurMap |
D35E |
D35D |
The currently loaded map (must be reloaded to apply). May also affect palette and map script bank.
|
Item 33 quantity |
wCurrentTileBlockMapViewPointer |
D35F |
D35E |
First little endian byte of the pointer to the upper left corner of the current view in the tile block map.
|
Item 34 |
wCurrentTileBlockMapViewPointer |
D360 |
D35F |
Second little endian byte of the pointer to the upper left corner of the current view in the tile block map.
|
Item 34 quantity |
wYCoord |
D361 |
D360 |
The player's Y coordinate on the current map.
|
Item 35 |
wXCoord |
D362 |
D361 |
The player's X coordinate on the current map.
|
Item 35 quantity |
wYBlockCoord |
D363 |
D362 |
Affects the alignment for blocks on the screen. Normally either 0 or 1. It alternates each time the player walks up/down.
|
Item 36 |
wXBlockCoord |
D364 |
D363 |
Affects the alignment for blocks on the screen. Normally either 0 or 1. It alternates each time the player walks left/right.
|
Item 36 quantity |
wLastMap |
D365 |
D364 |
The index of the last map the player was in.
|
Item 37 |
wUnusedD366 |
D366 |
D365 |
Unused
|
Item 37 quantity |
wCurMapTileset |
D367 |
D366 |
The tileset used by the current map.
|
Item 39 |
wCurMapHeight |
D368 |
D367 |
The height (in blocks) of the current map.
|
Item 39 quantity |
wCurMapWidth |
D369 |
D368 |
The width (in blocks) of the current map.
|
Item 40 |
wMapDataPtr |
D36A |
D369 |
The upper byte of the pointer of to the data for the current map.
|
Item 40 quantity |
wMapDataPtr |
D36B |
D36A |
The lower byte of the pointer to the data for the current map.
|
Item 41 |
wMapTextPtr |
D36C |
D36B |
The upper byte of the pointer to the text for the current map.
|
Item 41 quantity |
wMapTextPtr |
D36D |
D36C |
The lower byte of the pointer to the text for the current map.
|
Item 42 |
wMapScriptPtr |
D36E |
D36D |
The upper byte of the pointer to the script for the current map.
|
Item 42 quantity |
wMapScriptPtr |
D36F |
D36E |
The lower byte of the pointer to the script for the current map.
|
Item 43 |
wMapConnections |
D370 |
D36F |
Map connections (?)
|
Item 43 quantity |
wMapConn1Ptr |
D371 |
D370 |
Map connection 1 (?)
|
Item 44 |
wNorthConnectionStripSrc |
D372 |
D371 |
The upper byte of wNorthConnectionStripSrc (?)
|
Item 44 quantity |
wNorthConnectionStripSrc |
D373 |
D372 |
The lower byte of wNorthConnectionStripSrc (?)
|
Item 45 |
wNorthConnectionStripDest |
D374 |
D373 |
The upper byte of the pointer to the map to the north of the current one.
|
Item 45 quantity |
wNorthConnectionStripDest |
D375 |
D374 |
The lower byte of the pointer to the map to the north of the current one.
|
Item 46 |
wNorthConnectionStripWidth |
D376 |
D375 |
The width of the strip connecting to the map north of the current one. (?)
|
Item 46 quantity |
wNorthConnectedMapWidth |
D377 |
D376 |
The width of the map to the north of the current one.
|
Item 47 |
wNorthConnectedMapYAlignment |
D378 |
D377 |
The Y alignment of the map north of the current one.
|
Item 47 quantity |
wNorthConnectedMapXAlignment |
D379 |
D378 |
The X alignment of the map to the north of the current one.
|
Item 48 |
wNorthConnectedMapViewPointer |
D37A |
D379 |
The upper byte of the pointer to the view of the map north of the current one. (?)
|
Item 48 quantity |
wNorthConnectedMapViewPointer |
D37B |
D37A |
The lower byte of the pointer to the view of the map north of the current one. (?)
|
Item 49 |
wMapConn2Ptr |
D37C |
D37B |
Map connection 2 (?)
|
Item 49 quantity |
wSouthConnectionStripSrc |
D37D |
D37C |
The upper byte of wSouthConnectionStripSrc (?)
|
Item 50 |
wSouthConnectionStripSrc |
D37E |
D37D |
The lower byte of wSouthConnectionStripSrc (?)
|
Item 50 quantity |
wSouthConnectionStripDest |
D37F |
D37E |
The upper byte of the pointer to the map to the south of the current one.
|
Item 51 |
wSouthConnectionStripDest |
D380 |
D37F |
The lower byte of the pointer to the map to the south of the current one.
|
Item 51 quantity |
wSouthConnectionStripWidth |
D381 |
D380 |
The width of the strip connecting to the map south of the current one. (?)
|
Item 52 |
wSouthConnectedMapWidth |
D382 |
D381 |
The width of the map to the south of the current one.
|
Item 52 quantity |
wSouthConnectedMapYAlignment |
D383 |
D382 |
The Y alignment of the map south of the current one.
|
Item 53 |
wSouthConnectedMapXAlignment |
D384 |
D383 |
The X alignment of the map to the south of the current one.
|
Item 53 quantity |
wSouthConnectedMapViewPointer |
D385 |
D384 |
The upper byte of the pointer to the view of the map south of the current one. (?)
|
Item 54 |
wSouthConnectedMapViewPointer |
D386 |
D385 |
The lower byte of the pointer to the view of the map south of the current one. (?)
|
Item 54 quantity |
wMapConn3Ptr |
D387 |
D386 |
Map connection 3 (?)
|
Item 55 |
wWestConnectionStripSrc |
D388 |
D387 |
The upper byte of wWestConnectionStripSrc (?)
|
Item 55 quantity |
wWestConnectionStripSrc |
D389 |
D388 |
The lower byte of wWestConnectionStripSrc (?)
|
Item 56 |
wWestConnectionStripDest |
D38A |
D389 |
The upper byte of the pointer to the map to the west of the current one.
|
Item 56 quantity |
wWestConnectionStripDest |
D38B |
D38A |
The lower byte of the pointer to the map to the west of the current one.
|
Item 57 |
wWestConnectionStripHeight |
D38C |
D38B |
The height of the strip connecting to the map west of the current one. (?)
|
Item 58 quantity |
wWestConnectedMapWidth |
D38D |
D38C |
The width of the map to the west of the current one.
|
Item 59 |
wWestConnectedMapYAlignment |
D38E |
D38D |
The Y alignment of the map west of the current one.
|
Item 59 quantity |
wWestConnectedMapXAlignment |
D38F |
D38E |
The X alignment of the map to the west of the current one.
|
Item 60 |
wWestConnectedMapViewPointer |
D390 |
D38F |
The upper byte of the pointer to the view of the map west of the current one. (?)
|
Item 60 quantity |
wWestConnectedMapViewPointer |
D391 |
D390 |
The lower byte of the pointer to the view of the map west of the current one. (?)
|
Item 61 |
wMapConn4Ptr |
D392 |
D391 |
Map connection 4 (?)
|
Item 61 quantity |
wEastConnectionStripSrc |
D393 |
D392 |
The upper byte of wEastConnectionStripSrc (?)
|
Item 62 |
wEastConnectionStripSrc |
D394 |
D393 |
The lower byte of wEastConnectionStripSrc (?)
|
Item 62 quantity |
wEastConnectionStripDest |
D395 |
D394 |
The upper byte of the pointer to the map to the east of the current one.
|
Item 63 |
wEastConnectionStripDest |
D396 |
D395 |
The lower byte of the pointer to the map to the east of the current one.
|
Item 63 quantity |
wEastConnectionStripHeight |
D397 |
D396 |
The height of the strip connecting to the map east of the current one. (?)
|
Item 64 |
wEastConnectedMapWidth |
D398 |
D397 |
The width of the map to the east of the current one.
|
Item 64 quantity |
wEastConnectedMapYAlignment |
D399 |
D398 |
The Y alignment of the map east of the current one.
|
Item 65 |
wEastConnectedMapXAlignment |
D39A |
D399 |
The X alignment of the map to the east of the current one.
|
Item 65 quantity |
wEastConnectedMapViewPointer |
D39B |
D39A |
The upper byte of the pointer to the view of the map east of the current one. (?)
|
Item 66 |
wEastConnectedMapViewPointer |
D39C |
D39B |
The lower byte of the pointer to the view of the map east of the current one. (?)
|
Item 66 quantity |
wSpriteSet |
D39D |
D39C |
The 1st of eleven identifiers for the sprite set in the current map.
|
Item 67 |
wSpriteSet |
D39E |
D39D |
The 2nd of eleven identifiers for the sprite set in the current map.
|
Item 67 quantity |
wSpriteSet |
D39F |
D39E |
The 3rd of eleven identifiers for the sprite set in the current map.
|
Item 68 |
wSpriteSet |
D3A0 |
D39F |
The 4th of eleven identifiers for the sprite set in the current map.
|
Item 68 quantity |
wSpriteSet |
D3A1 |
D3A0 |
The 5th of eleven identifiers for the sprite set in the current map.
|
Item 69 |
wSpriteSet |
D3A2 |
D3A1 |
The 6th of eleven identifiers for the sprite set in the current map.
|
Item 69 quantity |
wSpriteSet |
D3A3 |
D3A2 |
The 7th of eleven identifiers for the sprite set in the current map.
|
Item 70 |
wSpriteSet |
D3A4 |
D3A3 |
The 8th of eleven identifiers for the sprite set in the current map.
|
Item 70 quantity |
wSpriteSet |
D3A5 |
D3A4 |
The 9th of eleven identifiers for the sprite set in the current map.
|
Item 71 |
wSpriteSet |
D3A6 |
D3A5 |
The 10th of eleven identifiers for the sprite set in the current map.
|
Item 71 quantity |
wSpriteSet |
D3A7 |
D3A6 |
The 11th of eleven identifiers for the sprite set in the current map.
|
Item 72 |
wSpriteSetID |
D3A8 |
D3A7 |
The sprite set ID for the current map.
|