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Glitch encounter systems (0xD057/0xD056): Difference between revisions
Glitch encounter systems (0xD057/0xD056) (view source)
Revision as of 19:17, 13 September 2018
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[[File:Battletype03ball.png|thumb|right|160px|Example of a glitchy ball throw]]
Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed.
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[[Category:Glitch effects]]
[[Category:Generation I glitches]]
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