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Pokémon sprite corruptions (Generation I): Difference between revisions
Pokémon sprite corruptions (Generation I) (view source)
Revision as of 19:38, 24 May 2018
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'''Pokémon sprite corruptions''' in {{RBY}} are typically caused whenever either the front or back sprite of a [[glitch Pokémon]] is viewed. There are many different types of corruption.
==Walking characters glitch==
[[File:Walking characters glitch Japanese Yellow.png|thumb|right|160px|The [[glitch]] in Japanese Yellow]]
The '''walking characters effect''' is a [[glitch]] in {{RGBY}}, which is caused by some [[glitch Pokémon]].
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While this effect is active, NPCs will appear and walk in a pattern on the screen.
===Applicable glitch Pokémon===▼
*[[MissingNo.]] (English Yellow non-Fossil/non-Ghost variants)▼
*[[GlitchDexJP/RG:191|ヅ (0xBF)]] ({{CRed|Red}}/{{CGreen|Green}})▼
*[[GlitchDexJP/Y:255|アネ゙デパミ゙ (0xFF)]] ({{CYellow|Japanese Yellow}})▼
==Inverted sprites glitch==
==Other effects==▼
{{Bulbapedia2|Inverted sprites}}
The sprite corruption may also lead to corruption of the sound, including which notes are playing and the sound bank.▼
Many glitch Pokémon including regular MissingNo. and [[GlitchDex/RB:000|'M (00)]] cause the inverse sprites glitch after encountering them or viewing their Pokémon summary.
The walking characters effect can also be used to trigger [[facing direction arbitrary code execution]] through the corruption of memory address C109, after using [[ItemDex/Y:110|Lg- (hex:6E)]].▼
This glitch causes Pokémon front and back sprites to appear fixed. The problem can be fixed by viewing the summary screen of any non-glitch Pokémon (or some glitch Pokémon).
The inverse sprites glitch is useful for catching Horsea (English versions) or Pikachu (Japanese versions) for [[- (move)|CoolTrainer♀ corruption]].
This glitch occurs when memory address 0xD0AA ({{CRed|Red}}/{{CBlue|Blue}}) or 0xD0A9 ({{CYellow|Yellow}}) is a non-00 value.
==Sound and/or sound bank corruption==
▲
The sound bank (located at C0EF, C0F0) controls the 'type' of music to play, and valid values include 02 (locations 1/overworld), 08 (battle), 1F (locations 2/in doors) and 20 (special music).
When the sound bank is an invalid value, it can lead to potentially a freeze and/or tile corruption.
Sound bank corruption is notably caused by both Yellow MissingNo. and [[GlitchDex/Y:139|♀ . (0xC1)]], with [[glitch music]] and sometimes a repeating "(POKéMON) is trying to learn" message.
Sometimes the music will be corrupted but the game will not freeze.
▲==Other effects==
*Corruption of the next number of Poké Ball rolls
▲
▲==Applicable glitch Pokémon==
▲*[[MissingNo.]] (English Yellow non-Fossil/Ghost variants)
▲*[[GlitchDexJP/RG:191|ヅ (0xBF)]] ({{CRed|Red}}/{{CGreen|Green}})
▲*[[GlitchDexJP/Y:255|アネ゙デパミ゙ (0xFF)]] ({{CYellow|Japanese Yellow}})
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