User:MrMissingNo72/GlitchDex: Difference between revisions
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This is my version of the "GlitchDex" database. |
This is my version of the "GlitchDex" database. |
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== Japanese {{cRed|Red}}/{{cGreen|Green}}/{{cBlue|Blue}}/{{cYellow|Yellow}} == |
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== English {{cRed|Red}}/{{cBlue|Blue}} == |
== English {{cRed|Red}}/{{cBlue|Blue}} == |
Revision as of 20:09, 20 June 2023
This is my version of the "GlitchDex" database.
Japanese Red/Green/Blue/Yellow
English Red/Blue
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Pokédex flag (seen) | Pokédex flag (own) | Notes |
---|---|---|---|---|---|---|---|
'M (00) | 00 | 0 | 0x1900 | 0x8F37 | Bit 7 of item 6 quantity (D329) | Seen Cubone | |
MissingNo. | many | 0 | 0x1900 | 0x8F37 | Bit 7 of item 6 quantity (D329) | Seen Cubone | |
BF | |||||||
C0 | |||||||
ゥ | C1 | 205 | Its front sprite freezes the game |
English Yellow
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Pokédex flag (seen) | Pokédex flag (own) | Notes |
---|---|---|---|---|---|---|---|
00 | 0 | 0x1900 | 0x8F37 | ||||
MissingNo. | many | 0 | 0x0006 | 0x0D0C | Bit 7 of item 6 quantity (D329) | Seen Cubone | Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
4 4 | BF | 250 | 0x0510 | 0x00A6 | Front sprite freezes the game | ||
4 4 Hy | C0 | 80 | Evolves into Q (FF) at level 6 |