Sprite compression (Generation I): Difference between revisions
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*Backsprites are internally 32x32 pixels (0x44). Usually, these backsprites also have a little white space at the bottom (hidden by the battle menu).
*White space occupies smaller sprites to add up to 56x56.
*Unofficially, a .2bpp file can be converted into a compressed Pokémon sprite using
*It is possible for the sprite to be flipped for a non-00 value in memory address 0xD0AA ([[Pokémon Red and Blue]]) or 0xD0A9 ([[Pokémon Yellow]]). The [[inverse sprites glitch]] corrupts these memory addresses, possibly leading to glitched sprites.
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[[File:Sprite compression sample.png|thumb|left|160px|Sample image loaded using [[arbitrary sprites]] ([[GlitchDex/Y:230|9ゥ (E6)]] with default palette); exported drawing of Torchic from Game Boy Camera]]
==External links==
*[https://rgmechex.com/tech/gen1decompress.html Retro Game Mechanics Explained's tool to compress and decompress sprites online (supports PNGs)]
*"Sprite import tools for RBY" can be downloaded within Evie's Google Sites backup [https://drive.google.com/drive/folders/1DAVPYay9sAuXwi4qXbDQfPU2sIDI_mXH?usp=sharing here]
[[Category:Generation I mechanics]]
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