Sprite compression (Generation I): Difference between revisions
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*Backsprites are internally 32x32 pixels (0x44). Usually, these backsprites also have a little white space at the bottom (hidden by the battle menu).
*White space occupies smaller sprites to add up to 56x56.
*Unofficially, a .2bpp file can be converted into a compressed Pokémon sprite using the tool pkmncompress, and a .PNG
If copying individual rows from a VRAM viewer, it may be necessary to rearrange the bytes; i.e. in this sample image for a 56x56 (0x44) sprite:
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