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Sprite compression (Generation I): Difference between revisions

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*White space occupies smaller sprites to add up to 56x56.
*Unofficially, a .2bpp file can be converted into a compressed Pokémon sprite using the tool pkmncompress, and a .PNG into a compatible .2bpp file using rgbds. "Sprite import tools for RBY" can be downloaded within Evie's Google Sites backup [https://drive.google.com/drive/folders/1DAVPYay9sAuXwi4qXbDQfPU2sIDI_mXH?usp=sharing here] (based on the previous work of the GB Dev and Skeetendo communities).
*It is possible for the sprite to be flipped for a non-00 value in memory address 0xD0AA ([[Pokémon Red and Blue]]) or 0xD0A9 ([[Pokémon Yellow]]). The [[inverse sprites glitch]] corrupts these memory addresses, possibly leading to glitched sprites.
 
 
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