Stable unstable MissingNo.: Difference between revisions
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'''Stable unstable MissingNo.''' is a specific iteration of a [[glitch battle]] in English {{Yellow}}, describing how usually regular [[MissingNo.|Yellow MissingNo.]] will never freeze the game if encountered on real hardware from a save file wiped with Up+Select+B. The save file must also have not encountered other glitch Pokémon with problematic sprites (such as some which cause [[Hall of Fame corruption]]), or had the SRAM tampered with in other ways. |
'''Stable unstable MissingNo.''' is a specific iteration of a [[glitch battle]] in English {{Yellow}}, describing how usually regular [[MissingNo.|Yellow MissingNo.]] will never freeze the game if encountered on real hardware from a save file wiped with Up+Select+B. The save file must also have not encountered other glitch Pokémon with problematic sprites (such as some which cause [[Hall of Fame corruption]]), or had the SRAM tampered with in other ways. |
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This type of glitch battle was documented by the Pokémon Speedruns community, and it is useful for [[glitch]]es that require [[unterminated name glitch Pokémon]], such as [[oobLG]] (within Generation I) and [[0x1500 control code arbitrary code execution]] for Pokémon traded into Generation II. |
This type of glitch battle was documented by the Pokémon Speedruns community, and it is useful for [[glitch]]es that require [[unterminated name glitch Pokémon]], such as [[oobLG]] (within Generation I) and [[0x1500 control code arbitrary code execution]] for Pokémon traded into Generation II. It is also useful for [[item duplication]] and its sub-glitches, such as [[dry underflow glitch]]. |
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The name of this glitch is an oxymoron. Fossil/Ghost MissingNo. (IDs 182-184) are often called "stable MissingNo.", yet unstable MissingNo. (that can be invoked using other IDs) do not necessarily freeze the game. |
The name of this glitch is an oxymoron. Fossil/Ghost MissingNo. (IDs 182-184) are often called "stable MissingNo.", yet unstable MissingNo. (that can be invoked using other IDs) do not necessarily freeze the game. |
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==Attribution== |
==Attribution== |
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*Pokémon Speedruns community, including |
*Pokémon Speedruns community, including luckytyphlosion et. al: Discovery |
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*ChickasaurusGL: Some article text copied from her YouTube video |
*ChickasaurusGL: Some article text copied from her YouTube video |
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