Struggle: Difference between revisions
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'''Struggle''' (Japanese: わるあがき, ''Vain Struggle'') is a move in the Pokémon series. It is normally only used automatically after attempting to make a move when all of a Pokémon's learned moves have ran out of PP. |
'''Struggle''' (Japanese: わるあがき, ''Vain Struggle'') is a move in the Pokémon series. It is normally only used automatically after attempting to make a move when all of a Pokémon's learned moves have ran out of PP. |
Revision as of 15:22, 23 December 2017
Bulbapedia also has an article about Struggle. |
Name (transcribed): Struggle Identifier (HEX): A5 Identifier (DEC): 165 Applicable for Super Glitch?: 0x30 Effect byte: ? Effect pointer: Normal Type : Struggle Animation/Mirror Move: 50 Power: 255/256 Accuracy: 10 PP (no PP Ups): {{{11}}}
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Struggle (Japanese: わるあがき, Vain Struggle) is a move in the Pokémon series. It is normally only used automatically after attempting to make a move when all of a Pokémon's learned moves have ran out of PP.
Internally Struggle exists in the data with learned moves, and can be taught to a Pokémon via a glitch or cheating device.
Properties
In Pokémon Red, Blue, and Yellow it has 50 base power, 10 PP (with no PP Ups used) and 255/256 accuracy. When used in this way, its PP will not decrease. If Struggle is successful, the user will take recoil damage equal to ½ the damage dealt to the opponent.
As of Generation II onward, Struggle was changed to affect all Pokémon (including Ghost-types). In Generations II and III, it also had its internal PP changed to 1 and changed the amount of recoil damage to ¼ the damage dealt to the opponent.
In Generation IV onward, Struggle deals ¼ of the user's maximum HP as recoil damage rather than ¼ of the damage dealt to the opponent.
Glitch Pokémon which learn Struggle
- Glitch Pokémon (E3, English Pokémon Red and Blue: Starting move (and Electabuzz via evolve without an evolutionary stone glitch)
- - - (hex:E6, English Pokémon Red and Blue: Starting move
- 'N g 'Mp (hex:F7, English Pokémon Red and Blue: Level 18
- PkMn (hex:F7, English Pokémon Yellow): Level 14
- ヂィ゙ィ゙ゃい゙ (hex:ED; Japanese Yellow): Starting move
- Articles with a page on Bulbapedia
- Glitch moves
- Pokémon Red and Blue glitch moves
- Pokémon Yellow glitch moves
- Pokémon Gold and Silver glitch moves
- Pokémon Crystal glitch moves
- Generation III glitch moves
- Generation IV glitch moves
- Generation V glitch moves
- Generation VI glitch moves
- Generation VII glitch moves