Summary screen messages: Difference between revisions
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Using [[glitch]]es that allow for the player to obtain [[unterminated name Pokémon]]; the player can create a short summary screen message in {{RBY}}. As the name may begin on the right side of the status screen, it may be a good idea to align new strings of texts underneath it (e.g. with the 0x4E character). Use of control characters also saves space; in particular new lines do not require long strings of 0x7F, but this is not required. |
Using [[glitch]]es that allow for the player to obtain [[unterminated name Pokémon]]; the player can create a short summary screen message in {{RBY}}. As the name may begin on the right side of the status screen, it may be a good idea to align new strings of texts underneath it (e.g. with the 0x4E character). Use of control characters also saves space; in particular new lines do not require long strings of 0x7F, but this is not required. |
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The 'message' is actually a combination of multiple Pokémon names (i.e. party Pokémon 1 through to 6) with no terminating 0x50 or any control character that breaks the sequence. If the player also sets D163 {{RB}}) (or D162 ({{Yellow}}) to 1, the other Pokémon will be hidden; giving the illusion that the string is one long Pokémon 1 nickname. Additionally, the name can extend into Pokédex flags, and possibly beyond this into inventory items. |
The 'message' is actually a combination of multiple Pokémon names (i.e. party Pokémon 1 through to 6) with no terminating 0x50 or any control character that breaks the sequence. If the player also sets D163 ({{RB}}) (or D162 ({{Yellow}})) to 1, the other Pokémon will be hidden; giving the illusion that the string is one long Pokémon 1 nickname. Additionally, the name can extend into Pokédex flags, and possibly beyond this into inventory items. |
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==Example method== |
==Example method== |