Super Glitch (Generation I): Difference between revisions
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>Torchickens No edit summary |
>ISSOtm m (→Semi-Super Glitch items (aka TMTRAINER items): Removed two words.) |
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Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it. |
Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it. |
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Furthermore, people from the Pokémon speedrunning community (in particular |
Furthermore, people from the Pokémon speedrunning community (in particular luckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[instant encounter infinite chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LGFly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch). |
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==Mechanics== |
==Mechanics== |
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*[[Yami Shop glitch]] (i.e. corruption of the items in a Poké Mart). |
*[[Yami Shop glitch]] (i.e. corruption of the items in a Poké Mart). |
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*[[LOL glitch]] — When a Super Glitch item is used, the game still corrupts $CFD8 (enemy species) based on the tile at position y=06, x=01. If a spot is used where a hex:50 sub-tile appears on the screen not as far enough to corrupt D057 (battle type address), then the player can escape from battle using a partial battle escape glitch item (e.g. "[[ItemDex/RB:094|9F]]"; hex:5E for Red/Blue or [[ItemDex/RB:106|-gm]]; hex:6A for Yellow) to partially escape from battle (leaving D057 as 1), before moving to the relevant spot to press A on the Super Glitch item and throw a ball such as a Master Ball. This allows the player to catch the Pokémon manipulated by altering $CFD8. |
*[[LOL glitch]] — When a Super Glitch item is used, the game still corrupts $CFD8 (enemy species) based on the tile at position y=06, x=01. If a spot is used where a hex:50 sub-tile appears on the screen not as far enough to corrupt D057 (battle type address), then the player can escape from battle using a partial battle escape glitch item (e.g. "[[ItemDex/RB:094|9F]]"; hex:5E for Red/Blue or [[ItemDex/RB:106|-gm]]; hex:6A for Yellow) to partially escape from battle (leaving D057 as 1), before moving to the relevant spot to press A on the Super Glitch item and throw a ball such as a Master Ball. This allows the player to catch the Pokémon manipulated by altering $CFD8. |
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*A wild hooked Metapod |
*A wild hooked Metapod can be forced to appear if the menu is forced to be closed and due to the corruption of instant encounter address D059; the Pokémon species/Trainer (D036) can be different in Japanese versions due to a non-menu tile being responsible). |
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==Super Glitch Fly destinations== |
==Super Glitch Fly destinations== |